Scaling and perspective issues
Posted: Thu Mar 20, 2014 9:43 am
At GitHub (https://github.com/OpenRA/OpenRA/pull/3549) people complained about scaling issues in the SHPs CombineC provided. On the one hand they are right on the other hand they are wrong.
IMHO it is almost impossible to create structures that really fit to the original ones as there are a lot of scaling issues in the original files already. Look at the screenshot below. Both tech centers look like huge office buildings with at least 5 or 6 stories. However they are only twice the size of normal infantry... Compared to civilian structures tech centers integrate to ra nicely. Compared to other buildings (i.e. tents, kennels, heli pads etc.) they are way too small. This is what makes creating new stuff really difficult. New Structures can not fit to all other structures. It depends on the point of reference.
Different perspectives/angles is another big issue. Look at the silo, the tesla coil and the gap generator. Their fundament is a circle. If the perspective of all three images is the same the ratio width/length should be the same (or at least almost the same), too. However it is not. Correct me if I'm wrong but most of the structures that have a circular or square fundament have a ratio between 1.6 and 1.8. The ratio of the tesla coil is about 1.3 or 1.4. The problem is even worse if you look at the dirt roads. Vertical an horizontal roads are of the exact same size like in bird's-eye view.
I really would like to contribute stuff to openra. However without a point of reference it is really difficult and people will always say it is out of scale and they will always be right compared to some buildings and units and they will always be wrong compared to other structures in the game...
For the time being I decided to finish the cobble stone stuff I've been working on (http://www.sleipnirstuff.com/forum/view ... 83&t=16117). My first step towards a right perspective is a massive rescale of horizontal and vertical cobblestone roads. As soon as this is finished I will rescale the existing dirt roads. At the moment it doesn't look like this will actually be part of an official openra release. However I will post the files here and elsewhere so people can use them if they want to.
IMHO it is almost impossible to create structures that really fit to the original ones as there are a lot of scaling issues in the original files already. Look at the screenshot below. Both tech centers look like huge office buildings with at least 5 or 6 stories. However they are only twice the size of normal infantry... Compared to civilian structures tech centers integrate to ra nicely. Compared to other buildings (i.e. tents, kennels, heli pads etc.) they are way too small. This is what makes creating new stuff really difficult. New Structures can not fit to all other structures. It depends on the point of reference.
Different perspectives/angles is another big issue. Look at the silo, the tesla coil and the gap generator. Their fundament is a circle. If the perspective of all three images is the same the ratio width/length should be the same (or at least almost the same), too. However it is not. Correct me if I'm wrong but most of the structures that have a circular or square fundament have a ratio between 1.6 and 1.8. The ratio of the tesla coil is about 1.3 or 1.4. The problem is even worse if you look at the dirt roads. Vertical an horizontal roads are of the exact same size like in bird's-eye view.
I really would like to contribute stuff to openra. However without a point of reference it is really difficult and people will always say it is out of scale and they will always be right compared to some buildings and units and they will always be wrong compared to other structures in the game...
For the time being I decided to finish the cobble stone stuff I've been working on (http://www.sleipnirstuff.com/forum/view ... 83&t=16117). My first step towards a right perspective is a massive rescale of horizontal and vertical cobblestone roads. As soon as this is finished I will rescale the existing dirt roads. At the moment it doesn't look like this will actually be part of an official openra release. However I will post the files here and elsewhere so people can use them if they want to.