So I tried updating my mod to the new playtest. Since my mod inhereits almost all its content from ra, this should have been easy, no?
no, it isn't. after resolving a number of issues related to what appears to be a redesign of mod.yaml, the mod still can't load and the game crashes with the following exception:
Scorp's Red Alert Mod at Version release-20150919, V. 01
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.34209
Exception of type `System.InvalidOperationException`: Cannot locate type: RenderSimpleInfo
bei OpenRA.ObjectCreator.<MissingTypeAction>m__5(String s)
bei OpenRA.ObjectCreator.CreateObject[T](String className, Dictionary`2 args)
bei OpenRA.ObjectCreator.CreateObject[T](String className)
bei OpenRA.Game.CreateObject[T](String name)
bei OpenRA.ActorInfo.LoadTraitInfo(String traitName, MiniYaml my)
bei OpenRA.ActorInfo..ctor(String name, MiniYaml node, Dictionary`2 allUnits)
bei OpenRA.RulesetCache.<Load>m__0(MiniYamlNode k, Dictionary`2 y)
bei OpenRA.RulesetCache.<LoadYamlRules>c__AnonStorey1`1.<>m__0(MiniYamlNode wkv, Dictionary`2 wyy)
bei OpenRA.RulesetCache.<LoadYamlRules>c__AnonStorey1`1.<>m__1(MiniYamlNode kv)
bei OpenRA.Exts.ToDictionaryWithConflictLog[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, String debugName, Func`2 logKey, Func`2 logValue)
bei OpenRA.RulesetCache.LoadYamlRules[T](Dictionary`2 itemCache, String[] files, List`1 nodes, Func`3 f)
bei OpenRA.RulesetCache.Load(Map map)
bei OpenRA.ModData.<ModData>m__2()
bei System.Lazy`1.CreateValue()
bei System.Lazy`1.LazyInitValue()
bei System.Lazy`1.get_Value()
bei OpenRA.ModData.get_DefaultRules()
bei OpenRA.Map.<PostInit>c__AnonStorey2.<>m__0()
bei System.Lazy`1.CreateValue()
bei System.Lazy`1.LazyInitValue()
bei System.Lazy`1.get_Value()
bei OpenRA.Map.PreloadRules()
bei OpenRA.ModData.PrepareMap(String uid)
bei OpenRA.Game.StartGame(String mapUID, WorldType type)
bei OpenRA.Game.LoadShellMap()
bei OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.StartGame(Arguments args)
bei OpenRA.Game.InitializeMod(String mod, Arguments args)
bei OpenRA.Game.Initialize(Arguments args)
bei OpenRA.Program.Run(String[] args)
bei OpenRA.Program.Main(String[] args)
I understand that there's an issue with RenderSimpleInfo, but i have no clue where to locate the issue, e.g. which file or which file type. If anybody has a clue, please kindly let me know.
As much as i like frequent updates, they are certainly a challenge when i want to use a small bit of custom Content