D2k balancing

Gather a balancing team

Information and discussion for custom maps and mods.
Sircrashalot
Posts: 52
Joined: Fri Feb 28, 2014 2:08 pm

Post by Sircrashalot »

Yes i know. The fire animations are missing. The harkonnenflamer should not be buildable though. Did you cheat to get them? Also Trikes are not useless vs Rifleman, in fact the Trikes were not changed, only the Raider Trike weapon and his HP was decreased.
Yes the Heavy Trooper might be too strong right now, but have to test more.

Interested in playing some online?

Sircrashalot
Posts: 52
Joined: Fri Feb 28, 2014 2:08 pm

Post by Sircrashalot »

New version 23032014.
I hope i fixed the desync caused by the carryall now.
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Speedy
Posts: 76
Joined: Fri Mar 07, 2014 12:34 pm
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Post by Speedy »

Hey, perhaps a question- since some people seem opposed against the idea of another form of balancing, why not handle this like a seperate mod rather than another attempt at balancing?

You already said it's a seperate build before, so why not keep it like that? Give it a catchy name and fully develop it as standalone mod? :D

Sircrashalot
Posts: 52
Joined: Fri Feb 28, 2014 2:08 pm

Post by Sircrashalot »

True. I guess i open a new thread when i release the next version.

DoMiNaNt_HuNtEr
Posts: 19
Joined: Sat Feb 23, 2013 8:20 pm

Post by DoMiNaNt_HuNtEr »

Has the infantry death screams bug been fixed? I haven't played latest version yet, but I remember that no matter what location on the map they were in, their screams could be heard at full volume. With the AI it got really annoying because the AI built so many soldiers, every second there was a louder than loud death scream, even though no soldiers where in sight on your screen.

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Speedy
Posts: 76
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Post by Speedy »

I would at first suggest you ask that in the proper topic.

Sircrashalot made a new thread, after all. :)

You can find it here:
http://www.sleipnirstuff.com/forum/view ... 83&t=16505


...Hrm, perhaps a moderator or admin could lock this thread?
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