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				Where is the D2K mod HQ?
				Posted: Thu Jan 02, 2014 10:49 am
				by Rydrael
				Hello there,
I'm pretty interested in following the development of the D2k mod for OpenRA, but I'm a bit confused about whether the main development discussions happens in this forums or in the site d2kplus.com. Can someone enlighten me and clear my doubts?
Thank you
			 
			
					
				
				Posted: Thu Jan 02, 2014 3:08 pm
				by xan2622
				Hello Rydrael
I think the best places where you can get informations about OpenRA development are: 
- the [url=irc://chat.freenode.net/openra]#openra IRC channel on freenode[/url]. You can use this 
IRC web applet if you don't have any IRC client.
- following the 
OpenRA issues on Github.
 
			
					
				
				Posted: Thu Jan 02, 2014 4:13 pm
				by Rydrael
				xanax wrote: ↑Hello Rydrael
I think the best places where you can get informations about OpenRA development are: 
- the [url=irc://chat.freenode.net/openra]#openra IRC channel on freenode[/url]. You can use this 
IRC web applet if you don't have any IRC client.
- following the 
OpenRA issues on Github.
 
Hello Xanax,
thank you for your information. Just for curiosity, is there any specific team involved in the development of the D2k mod? I really like that mod and I'd want to learn about it.
 
			
					
				
				Posted: Thu Jan 02, 2014 7:31 pm
				by -Jes-
				You could call the team "Cmd. Matt".
			 
			
					
				
				Posted: Fri Jan 03, 2014 12:01 pm
				by psydev
				I used to be involved, but I left last April because I had to take a break for school and personal life. I did a major overhaul to the game's balance last may, and redefined the gameplay significantly. I am still interested in the project and OpenRA in general, but have taken a break. I will be back though.
-Jes- wrote: ↑You could call the team "Cmd. Matt".
 
 
			
					
				
				Posted: Sat Jan 11, 2014 4:24 pm
				by Matt
				I usually post my progress at 
http://forum.dune2k.com/topic/24184-ope ... dune-2000/ with some screenshots. Recently I silently worked on complete 1.06 patch level support (grenadier and new terrain tiles) and the ARRAKIS terrain which should improve map rendering a lot meaning less wallpaper pattern. See 
https://github.com/OpenRA/OpenRA/blob/bleed/CHANGELOG for things that will be in the next playtest including Harissons new rock on rock tiles.
 
			
					
				
				Posted: Sat Jan 11, 2014 5:20 pm
				by psydev
				Cmd. Matt wrote: ↑Recently I silently worked on complete 1.06 patch level support (grenadier and new terrain tiles) and the ARRAKIS terrain.
 
  
 
Excellent.
Want to include the Grenadier?
 
			
					
				
				Posted: Sat Jan 11, 2014 10:22 pm
				by Matt
				psydev wrote: ↑Want to include the Grenadier?
 
Already done 
https://github.com/OpenRA/OpenRA/pull/4317 but could need some polishing (see the TODO comments) and balancing (is currently copy pasta from the ra mod).