Where is the D2K mod HQ?

Information and discussion for custom maps and mods.
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Rydrael
Posts: 14
Joined: Sun Dec 29, 2013 8:44 am

Where is the D2K mod HQ?

Post by Rydrael »

Hello there,

I'm pretty interested in following the development of the D2k mod for OpenRA, but I'm a bit confused about whether the main development discussions happens in this forums or in the site d2kplus.com. Can someone enlighten me and clear my doubts?

Thank you

xan2622
Posts: 80
Joined: Fri Mar 15, 2013 9:27 pm

Post by xan2622 »

Hello Rydrael

I think the best places where you can get informations about OpenRA development are:

- the [url=irc://chat.freenode.net/openra]#openra IRC channel on freenode[/url]. You can use this IRC web applet if you don't have any IRC client.

- following the OpenRA issues on Github.

Rydrael
Posts: 14
Joined: Sun Dec 29, 2013 8:44 am

Post by Rydrael »

xanax wrote: Hello Rydrael

I think the best places where you can get informations about OpenRA development are:

- the [url=irc://chat.freenode.net/openra]#openra IRC channel on freenode[/url]. You can use this IRC web applet if you don't have any IRC client.

- following the OpenRA issues on Github.
Hello Xanax,

thank you for your information. Just for curiosity, is there any specific team involved in the development of the D2k mod? I really like that mod and I'd want to learn about it.

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-Jes-
Posts: 72
Joined: Tue Oct 23, 2012 1:57 pm

Post by -Jes- »

You could call the team "Cmd. Matt".

psydev
Posts: 84
Joined: Sat Mar 31, 2012 4:49 am

Post by psydev »

I used to be involved, but I left last April because I had to take a break for school and personal life. I did a major overhaul to the game's balance last may, and redefined the gameplay significantly. I am still interested in the project and OpenRA in general, but have taken a break. I will be back though.
-Jes- wrote: You could call the team "Cmd. Matt".

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

I usually post my progress at http://forum.dune2k.com/topic/24184-ope ... dune-2000/ with some screenshots. Recently I silently worked on complete 1.06 patch level support (grenadier and new terrain tiles) and the ARRAKIS terrain which should improve map rendering a lot meaning less wallpaper pattern. See https://github.com/OpenRA/OpenRA/blob/bleed/CHANGELOG for things that will be in the next playtest including Harissons new rock on rock tiles.

psydev
Posts: 84
Joined: Sat Mar 31, 2012 4:49 am

Post by psydev »

Cmd. Matt wrote: Recently I silently worked on complete 1.06 patch level support (grenadier and new terrain tiles) and the ARRAKIS terrain.
:bana:
Excellent.

Want to include the Grenadier?

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

psydev wrote: Want to include the Grenadier?
Already done https://github.com/OpenRA/OpenRA/pull/4317 but could need some polishing (see the TODO comments) and balancing (is currently copy pasta from the ra mod).

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