Red Alert: Tiberium Origins MOD
Posted: Fri Dec 13, 2013 8:40 pm
After a long absence, the mod has been redone to work with the latest OpenRA 2018 release! Download link below: (modDB page)
Version 0.87d is up!
Changes:
+ Added 3 NOD campaign missions - mission 1, mission 4 and mission 5.
+ New unit - the GDI Missile Frigate. It uses the same graphics as the TD Gunboat, but acts as a replacement for the cruiser
+ New unit - Black Hand commando - NOD cloackable elite infantry armed with a laser rifle and C4.
+ NOD can now build Gunboats.
+ Projectile graphics have been redone. Lasers are now thinner and darker like in TD. Rail-guns look much better, as both the projectile and the helix are now visible. Tank gun projectiles (tracers) have been redone. I used shp files from tiberian sun and DTA (dawn of the tibeirum age) to replace the standard 1 or 3 frame round projectiles, and they look great. Artillery shell contrail colors have been changed from white to a yellow/orange.
+ Added tiberium on some more multiplayer / skirmish maps
+ New shellmap made especially for Tiberian Origins using the winter tileset
+ Fixed the winter tileset
- Removed some RA mod missions from TO.
You can download the mod from my ModDB page: http://www.moddb.com/mods/command-conqu ... /downloads
Previous Releases:
Beta 0.7 and 0.75 add support for the current (2018) version of OpenRA
Beta 025 Changelog:
- Added new Faction: Allied Special Operations Group 9
Structures:
-Construction Yard: FACT (RA C-yard)
-Power plants: NUKE, NUK2 (CnC nuclear power plants)
-Rafineries: PROC, TRAF War Factory: GFAC (CnC GDI War Factory)
-Barracks: TENT (RA Allied Tent) Tech Center: MISS (CnC / RA Technology Center)
-Superpower: ION (Ion Cannon Uplink)
-Base Defence: PBOX, GUN, ATWR (RA1 Pillbox + Turret and CnC Advanced Guard Tower)
Vehicles:
-Jeep: Ra1 Ranger
-APC
-Light Tank: Ra1 Light Tank
-Heavy tank - M103 Heavy: Custom made .SHP file
-T30 Siege Tank: Custom Made .SHP file
-M270 MLRS: CnC GDI MLRS
Infantry:
-All RA1 Allied Infantry + GDI Commando
Navy:
-All RA1 Allied ships
Airforce:
-Apache Gunship
-Chinook Transport
Balance:
- increased Mammoth Tank damage from 120 to 190
- decreased T30 damage from 360 to 300 and decreased rof from 130 to 110
-increased Predator Tank damage from 200 to 280
- increased Stealth Tank damage from 200 to 240
- increased Recon Bike damage vs heavy armor to 130%
- removed Ion Cannon uplink from Allies
- added nuclear silo to Allies
- increased Light Tank damage to 50 and rof to 50
- added anti-infantry coaxyal machine gun to Allied Light Tank
- added Airdrop support power to NOD Airfield - one buggy, light tank and two bikes are parachuted from a C17 cargo plane. Cooldown: 6 minutes
- added new unit to Brotherhood of NOD: Repair Truck. Same function as the allied Mechanic. Uses RA1 Truck .SHP file with custom Cameo
- removed M270 MLRS from allied tech tree. Relpaced with ARTY
- decreased Submarine health
- decreased flame turret damage vs heavy targets
- GDI airfield costs 2500 credits and comes with an A10 Warthog
Other Changes:
- Removed most cloned units and buildings. All sides now use the same hellipad, but can build different gunships
- GDI uses a separate airfield actor witch costs 2500 credits and comes with an A10 Warthog. Same .SHP has the soviet airfield, different cameo.
- Removed gun turret clones- Removed AMLRS clone- Removed NARTY clone - Removed unused NMCV
Tiberian Origins Beta 0.22
Changelog:
- Added Soviet ISU152
- Added Soviet Katyusha MLRS
- Added Soviet Col. Volkov (commando)
- Modified Tesla Tank weapon - it now fires a burst of 3 arcs
- Increased cost of Soviet Tesla Tank to 1850
- Modified GDI AGT weapon - now fires a burst of 3 missiles instead of 4
- Unique unit voice for NOD stealth tank - uses nod fanatic voice from TS
- Unique unit voice for soviet Tesla Tank - uses Soviet Shock Trooper voice from RA2
- Unique unit voice for Allied Predator Tank - uses vehicle voice from TS
- Unique unit voice for Col. Volkov (soviet Commando) - uses infantry voice from RA2
- Increased NIKE (sam missle) range and speed
- Increased GDI Commando sprite size by 1.3 to match existing infantry
- Decreased GDI Commando ROF
- Added LAW anti-tank weapon to Tanya
Tiberian Origins Beta 0.21
Known bugs:
- New soviet units have not yet been implemented.
- Some announcements may be missing.
- Build Pallet order is not finalised
- No sigle player missions have been implemented. Map editor crashes, old ones crash the game.
- Tania does not have an anti-tank weapon yet
- Soviet commando not yet implemented
- Turtle AI doesn't work for GDI and NOD. Will fix in next release. Rush and Normal AI work fine.
New stuff:
- added TD pop-up SAM Site for NOD
- fixed incorrect prerequisite for the GDI and NOD MCV
- removed TD-style service depot (was not working)
- added a helicopter for NOD - the Banshee
- tree maps with tiberium - standard OpenRA maps modified to include the new resource. The old mod used to have loads of maps with tiberium, but those no longer work for some reason.
- removed the Tiberium Research Facility from multiplayer / skirmish games. It will be a campaign unit only.
- each side has it's own EvA voice now. This is temporary as I might decide to have CnC sides have the female EvA voice (from TD), and RA sides have the British EvA from RA1. Right now, Soviets have the Female EvA with Russian accent from RA2, Allies have the RA1 British EVA, GDI has the classic female CnC EvA, and NOD has the Cabal EvA from TS. There is a poll on this, check the last post.
- Nod Stealth Tank now fires a laser instead of the rocket pack. More damage, same health. This was done to balance it with the Allied Predator Railgun Tank and GDI/Soviet Mammoth Tanks. It now requires both the Temple of Nod and the Obelisk of Light to be built, and costs 2200 credits.
- Soviet Tesla Tank hitpoints increased.
- Nod now has an Infiltrator Commando with a Laser Rifle
- GDI commando now has Anti-Vehicle capability to balance it with the NOD Infiltrator
Version 0.87d is up!
Changes:
+ Added 3 NOD campaign missions - mission 1, mission 4 and mission 5.
+ New unit - the GDI Missile Frigate. It uses the same graphics as the TD Gunboat, but acts as a replacement for the cruiser
+ New unit - Black Hand commando - NOD cloackable elite infantry armed with a laser rifle and C4.
+ NOD can now build Gunboats.
+ Projectile graphics have been redone. Lasers are now thinner and darker like in TD. Rail-guns look much better, as both the projectile and the helix are now visible. Tank gun projectiles (tracers) have been redone. I used shp files from tiberian sun and DTA (dawn of the tibeirum age) to replace the standard 1 or 3 frame round projectiles, and they look great. Artillery shell contrail colors have been changed from white to a yellow/orange.
+ Added tiberium on some more multiplayer / skirmish maps
+ New shellmap made especially for Tiberian Origins using the winter tileset
+ Fixed the winter tileset
- Removed some RA mod missions from TO.
You can download the mod from my ModDB page: http://www.moddb.com/mods/command-conqu ... /downloads
Previous Releases:
Beta 0.7 and 0.75 add support for the current (2018) version of OpenRA
Beta 025 Changelog:
- Added new Faction: Allied Special Operations Group 9
Structures:
-Construction Yard: FACT (RA C-yard)
-Power plants: NUKE, NUK2 (CnC nuclear power plants)
-Rafineries: PROC, TRAF War Factory: GFAC (CnC GDI War Factory)
-Barracks: TENT (RA Allied Tent) Tech Center: MISS (CnC / RA Technology Center)
-Superpower: ION (Ion Cannon Uplink)
-Base Defence: PBOX, GUN, ATWR (RA1 Pillbox + Turret and CnC Advanced Guard Tower)
Vehicles:
-Jeep: Ra1 Ranger
-APC
-Light Tank: Ra1 Light Tank
-Heavy tank - M103 Heavy: Custom made .SHP file
-T30 Siege Tank: Custom Made .SHP file
-M270 MLRS: CnC GDI MLRS
Infantry:
-All RA1 Allied Infantry + GDI Commando
Navy:
-All RA1 Allied ships
Airforce:
-Apache Gunship
-Chinook Transport
Balance:
- increased Mammoth Tank damage from 120 to 190
- decreased T30 damage from 360 to 300 and decreased rof from 130 to 110
-increased Predator Tank damage from 200 to 280
- increased Stealth Tank damage from 200 to 240
- increased Recon Bike damage vs heavy armor to 130%
- removed Ion Cannon uplink from Allies
- added nuclear silo to Allies
- increased Light Tank damage to 50 and rof to 50
- added anti-infantry coaxyal machine gun to Allied Light Tank
- added Airdrop support power to NOD Airfield - one buggy, light tank and two bikes are parachuted from a C17 cargo plane. Cooldown: 6 minutes
- added new unit to Brotherhood of NOD: Repair Truck. Same function as the allied Mechanic. Uses RA1 Truck .SHP file with custom Cameo
- removed M270 MLRS from allied tech tree. Relpaced with ARTY
- decreased Submarine health
- decreased flame turret damage vs heavy targets
- GDI airfield costs 2500 credits and comes with an A10 Warthog
Other Changes:
- Removed most cloned units and buildings. All sides now use the same hellipad, but can build different gunships
- GDI uses a separate airfield actor witch costs 2500 credits and comes with an A10 Warthog. Same .SHP has the soviet airfield, different cameo.
- Removed gun turret clones- Removed AMLRS clone- Removed NARTY clone - Removed unused NMCV
Tiberian Origins Beta 0.22
Changelog:
- Added Soviet ISU152
- Added Soviet Katyusha MLRS
- Added Soviet Col. Volkov (commando)
- Modified Tesla Tank weapon - it now fires a burst of 3 arcs
- Increased cost of Soviet Tesla Tank to 1850
- Modified GDI AGT weapon - now fires a burst of 3 missiles instead of 4
- Unique unit voice for NOD stealth tank - uses nod fanatic voice from TS
- Unique unit voice for soviet Tesla Tank - uses Soviet Shock Trooper voice from RA2
- Unique unit voice for Allied Predator Tank - uses vehicle voice from TS
- Unique unit voice for Col. Volkov (soviet Commando) - uses infantry voice from RA2
- Increased NIKE (sam missle) range and speed
- Increased GDI Commando sprite size by 1.3 to match existing infantry
- Decreased GDI Commando ROF
- Added LAW anti-tank weapon to Tanya
Tiberian Origins Beta 0.21
Known bugs:
- New soviet units have not yet been implemented.
- Some announcements may be missing.
- Build Pallet order is not finalised
- No sigle player missions have been implemented. Map editor crashes, old ones crash the game.
- Tania does not have an anti-tank weapon yet
- Soviet commando not yet implemented
- Turtle AI doesn't work for GDI and NOD. Will fix in next release. Rush and Normal AI work fine.
New stuff:
- added TD pop-up SAM Site for NOD
- fixed incorrect prerequisite for the GDI and NOD MCV
- removed TD-style service depot (was not working)
- added a helicopter for NOD - the Banshee
- tree maps with tiberium - standard OpenRA maps modified to include the new resource. The old mod used to have loads of maps with tiberium, but those no longer work for some reason.
- removed the Tiberium Research Facility from multiplayer / skirmish games. It will be a campaign unit only.
- each side has it's own EvA voice now. This is temporary as I might decide to have CnC sides have the female EvA voice (from TD), and RA sides have the British EvA from RA1. Right now, Soviets have the Female EvA with Russian accent from RA2, Allies have the RA1 British EVA, GDI has the classic female CnC EvA, and NOD has the Cabal EvA from TS. There is a poll on this, check the last post.
- Nod Stealth Tank now fires a laser instead of the rocket pack. More damage, same health. This was done to balance it with the Allied Predator Railgun Tank and GDI/Soviet Mammoth Tanks. It now requires both the Temple of Nod and the Obelisk of Light to be built, and costs 2200 credits.
- Soviet Tesla Tank hitpoints increased.
- Nod now has an Infiltrator Commando with a Laser Rifle
- GDI commando now has Anti-Vehicle capability to balance it with the NOD Infiltrator