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Posted: Tue Aug 13, 2013 3:16 am
Do you also plan to use the Nod's interface for the Nod campain ?
or only one interface (this one) ?
Posted: Wed Aug 28, 2013 2:18 pm
I like the Legacy-Interface =( 2 Column for Red-Alert and cnc and tibsun >.<
we could make an Option
Legacy UI -> Shows OpenRA in the Old Legacy UI
OpenRA-UI -> Shows OpenRA in its own UI <.<
Has anyone tested an Generals-UI-Layout?!
Posted: Tue Dec 31, 2013 1:56 pm
I think a two-column UI that you have to scroll up and down is a terrible idea. I like the current system with tabs.
Posted: Wed Dec 24, 2014 1:59 pm
xanax wrote: ↑
made from the real game, no compression loss here, everything available as PSD and PNG
Can you upload the PSD files?
Posted: Tue Jan 27, 2015 1:11 pm
Sorry for the delay, I haven't noticed your request.
https://www.dropbox.com/s/3tn07u0oguyea ... i.zip?dl=0
Posted: Sat Feb 14, 2015 7:54 am
Do you want to design the TS build palette now that you now how it works?
Posted: Sat Jan 16, 2016 6:59 pm
The topic of finishing the TD UI has been resurrected, and is being tracked at #7572
The current design mockup is:
Posted: Tue Jan 19, 2016 9:06 pm
Posted: Tue Jan 19, 2016 9:31 pm
Posted: Wed Jan 20, 2016 2:03 pm
What's policy behind TD's UI? It must look similar to the original? Because idk, you guys could have a golden version of that UI for GDI and a darker version for NOD, just a small idea.
The UIs from Pulse looks simple and elegant, They look good aswell.