Need Some Help

Information and discussion for custom maps and mods.
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jaymanxyz
Posts: 77
Joined: Sun Oct 31, 2010 5:04 am
Location: Houston

Need Some Help

Post by jaymanxyz »

I tried to make a mod where the Light Tank Tank is replaced by another unit. I followed everything from this thread:

http://www.sleipnirstuff.com/forum/view ... highlight=

Yet every time I try to start the mod, I get this:
Exception of type `System.NotImplementedException`: No rules definition for unit 1tnk
at OpenRA.Actor..ctor(World world, String name, TypeDictionary initDict)
at OpenRA.World.CreateActor(Boolean addToWorld, String name, TypeDictionary initDict)
at OpenRA.World.CreateActor(String name, TypeDictionary initDict)
at OpenRA.Mods.RA.SpawnMapActors.WorldLoaded(World world)
at OpenRA.World..ctor(Manifest manifest, Map map, OrderManager orderManager, Boolean isShellmap)
at OpenRA.Game.StartGame(String mapUID, Boolean isShellmap)
at OpenRA.Game.LoadShellMap()
at OpenRA.Mods.RA.RALoadScreen.TestAndContinue()
at OpenRA.Mods.RA.RALoadScreen.StartGame()
at OpenRA.Game.InitializeWithMods(String[] mods)
at OpenRA.Game.Initialize(Arguments args)
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)
I don't know what else to do. I checked all the rules files and can't find anything on 1tnk. Any ideas?

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

The shellmap you're loading has a 1tnk in it.

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jaymanxyz
Posts: 77
Joined: Sun Oct 31, 2010 5:04 am
Location: Houston

Post by jaymanxyz »

What are some ways I can fix/get around that?

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