Page 2 of 3
Posted: Thu Apr 18, 2013 10:27 pm
by JOo
sure Mailaender , feel free to add the missing frames ... theres only 1 currently
Posted: Fri Apr 19, 2013 2:09 am
by bellator
Make it smaller and give it a skijump ramp.
Posted: Mon Jun 24, 2013 3:49 pm
by wusche1
JOo wrote: ↑size like this here should be okay (imho)
note: just a sketch
JOo, just to calrify, is the small black carrier and the other ships part of an image, or is this an actual screenshot of working units? I would need this smaller carrier unit for one of my maps - with aircraft landing, repair and rearming functionality. And the smaller ships look nice, too!
Any chance I could have them? Any download link availible?
Posted: Tue Jun 25, 2013 5:52 am
by epice
The number on it should be 69.
Posted: Sun Jun 30, 2013 10:17 pm
by Matt
JOo wrote: ↑
note: just a sketch
Could already serve as a nice static map decoration.
Posted: Mon Jul 01, 2013 3:23 pm
by wusche1
Ok, tha was my last try. Microbit was right - it is hard to get the graphic style of RA right when using 3D modeling/rendering software.
Posted: Mon Jul 01, 2013 4:57 pm
by xan2622
I haven't gave up this unit.. I'll make the other missing frames... one day or the other.
I am just a bit lazy these days.
Posted: Sun Nov 17, 2013 6:41 am
by xan2622
ok, I have updated this naval unit a little bit.
WHAT'S NEW
I made it 25% smaller and it now features 32 positions (32 frames).
TODO:
- Modify lights and shadows
- Add waves hitting the hull
- Team Colors are not yet implemented.
- Add turrets
- Add a heliport
- It would be cool to be able to create aircrafts or helicopters (to do this, maybe the player would have to stop the aircraft carrier first)
BUGS
PS: It doesn't work yet.
Here is the last exception.log error report I had:
http://pastebin.com/8QiRJQiT
It happens after selecting the Naval Yard.
I NEED HELP
Here is where I have uploaded the ac.shp file :
https://github.com/xanax/OpenRA/commits/bleed
Thanks for helping me.
Posted: Sun Nov 17, 2013 9:35 am
by Scott_NZ
Sounds like that crash is because you haven't defined the required 'icon' sequence for buildable units.
Posted: Sun Nov 17, 2013 10:01 pm
by xan2622
Fixed.
Thanks Phrohdoh.
Posted: Mon Nov 18, 2013 9:08 pm
by xan2622
Just a test.
I made it a little bigger (temporary). I need space on its deck to carry at least two aircrafts and maybe let some space for a heliport or an elevator that could show newly created aircrafts.
Don't worry, I do plan to make it look like a real RA unit, one that matches the mod style.
Posted: Wed Nov 20, 2013 5:29 am
by xan2622
Finally, I think the only parts of the unit that will be used for teamcolors are the boat cabin/tower control and the tank at the rear.
Here is a mockup image with turrets:
Posted: Fri Nov 22, 2013 6:05 am
by xan2622
Update:
I have added two turrets. (Teamcolors still not implemented)
Posted: Sun Feb 23, 2014 9:17 am
by eddie
Is this project abandoned? I would really like to see this unit ingame.
Posted: Sun Feb 23, 2014 6:29 pm
by xan2622
The aircraft carrier unit is almost ready. The main problem is : there is no trait available in the game engine to make it work.
https://github.com/OpenRA/OpenRA/issues/4157?source=cc