Page 4 of 5

Posted: Mon May 27, 2013 10:54 am
by Sleipnir
Image

Progress is still moving slowly in the background for this.
Most of the prerequisite refactoring will arrive in the next playtest (but voxels themselves are still a way off being merged).
The latest on my development branch is support for units like the Titan which mix voxels and sprites.

Posted: Mon May 27, 2013 4:55 pm
by Matt
This is looking good. I like the shadows and the remapping.

Posted: Fri Jun 07, 2013 2:13 am
by Sleipnir
Voxel support has been merged, and will be available for modders to use starting from the next playtest. We have no immediate plans to use voxels in the default mods.

Posted: Fri Jun 07, 2013 10:05 am
by Petrenko
Heyho,

do we got an example for getting a voxel up and running?

Thanks in advance!

Posted: Fri Jun 07, 2013 11:45 am
by Scott_NZ

Posted: Tue Jun 11, 2013 2:15 am
by Norman_
:bana: :8| :bana:

Posted: Sun Jul 21, 2013 3:22 pm
by Matt
Currently working on the RULES/ART.INI to YAML transition for Tiberian Sun. Vehicles are mostly done.

Posted: Tue Jul 23, 2013 1:15 am
by Norman_
that looks amazing!

Posted: Tue Jul 23, 2013 8:18 pm
by knivesron
yeah, it does look amazing. i cant wait to have a jam.

Posted: Wed Jul 24, 2013 8:47 pm
by BaronOfStuff
I'm sold on that. Finally, a version of TS that won't be an exploitable broken unfinished mess is on the horizon. Incredible work.

Posted: Thu Jul 25, 2013 8:19 pm
by Matt
Aircraft are set up. Not sure which transporters are actually used in-game. We probably need a nicer pick up logic as we are not limited to landing in one special facing anymore.

Posted: Fri Jul 26, 2013 8:18 pm
by Norman_
i MUST play that ! (the original transporter looks best :) )
is there a beta of this available?

Posted: Fri Jul 26, 2013 8:48 pm
by -Jes-
Only the Carryall was buildable IIRC.
The other two, the Troop Transport and Drop Ship, were limited to scripted SP scenes.

Posted: Tue Jul 30, 2013 4:38 pm
by Matt
Norman_ wrote: Is there a beta of this available?
The Tiberian Sun work-in-progress mod is available since https://github.com/OpenRA/OpenRA/pull/3603 in the development repository called bleed, but not shipped in playtests because of it's early stage.

Posted: Fri Nov 01, 2013 9:12 am
by BenjaminLSR
Hello,

Long time since I came here. How is that RA2 voxel project going ? :)