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Classic C&C Map Packs Converted for OpenRA

Posted: Thu Jan 10, 2013 10:40 pm
by Dan9550
So i have spent some time converting maps from the original C&C and RA to OpenRA. So far i have converted maps from:
  • C&C
  • C&C Covert Ops
Partial Conversion:
  • Red Alert
  • Red Alert Retaliation
  • Red Alert Counterstrike
  • Conquer & Fight


UPDATE: I have added a new pack of maps for C&C from the unofficial Conquer & Fight addon (no don't ask what? where? why? because i don;t know either). Check it out in the attached 7z scroll down a little :) .

Updated version of A Long Way From Home can be found here:
http://content.open-ra.org/?p=detail&table=maps&id=752

I did modify the player spawns on some maps slightly, so if there are any complaints, bugs, or reasons to adjust these just post below.

Posted: Fri Jan 11, 2013 7:01 pm
by ihptru
upload them to http://content.open-ra.org too

Posted: Sun Jan 20, 2013 11:39 am
by psydev
Nice! Thank you! I was thinking of doing this one day... (would have been necessary for the C&C Ckassic mod).

Do they all work?

I think some people would like to see a few of them adapted for multiplayer (maybe add a few spore flowers if needed, etc.)

Posted: Mon Jan 21, 2013 1:42 am
by Dan9550
They all work, if anything 1 or 2 may need some adjusting but I think they should be fine. I did modify a spawn point on one of the maps after I uploaded the pack so I will have to upload the modified version of that one.

Posted: Wed Jan 23, 2013 6:55 am
by psydev
+5 internets for you, sir.

I'm nostalgic all of a sudden for playing those old-school multiplayer maps. I would like to include some of them in OpenRA as multiplayer maps.
Is anyone else playing CNC these days?

Posted: Thu Jan 24, 2013 12:17 pm
by Dan9550
I hope people are still playing CnC. I already made a Pull request to have them included in OpenRA.

Posted: Thu Jan 24, 2013 3:29 pm
by Matt
They had been removed from OpenRA because the spawn points were not balanced at all. Still this will be a nice addition to often requested classic mod that strictly emulate the original like http://www.sleipnirstuff.com/forum/view ... 83&t=16023

Posted: Thu Jan 24, 2013 3:32 pm
by Dan9550
Yeah, the spawn points make no sense really especially on the original C&C maps. Although that doesn't mean we can't change the spawn points to make the maps balanced ;)