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Harisson's art thread

Posted: Tue Jan 01, 2013 3:25 pm
by Harisson
I've done a lot of unfinished/unused stuff for OpenRA
You can use everything you want, but put me in to credits :)

Posted: Tue Jan 01, 2013 3:34 pm
by Harisson
-More frames for Silo
-Fix for cameos

Posted: Tue Jan 15, 2013 3:38 am
by Harisson
Soviet units preview from mobile version of RA.

Posted: Mon Feb 04, 2013 5:02 pm
by raminator
did you extract them from the java-files?
or have you "ripped" them by screenshots in an emulator?

Posted: Mon Feb 04, 2013 8:40 pm
by Harisson
they are extracted from java. I have all graphic files, but I have problem with music... If you want, i can send you all graphic from RAM(Red Alert Mobile) also from CaC4M what I have.

BTW: Last thing I don't know how to get it, it's offsets for infantry.

Posted: Thu Feb 07, 2013 6:37 pm
by raminator
would be nice i you could do so :) (both that is ra and cnc4)
maybe i can find a way to help you with the offsets then

Posted: Mon Feb 18, 2013 9:25 pm
by Harisson
my old work

Posted: Mon Feb 18, 2013 10:49 pm
by Matt
We can add your additional silo frames to OpenRA as we support different fill steps since https://github.com/OpenRA/OpenRA/commit ... 7a666ae333

Posted: Tue Feb 19, 2013 2:01 pm
by Harisson
Sure, why not... you could include also Service Depot.

Posted: Fri Apr 19, 2013 10:13 am
by Matt
I added the silo fill steps and the new weapon doors in https://github.com/OpenRA/OpenRA/pull/3111

However I did not see the difference in the landing boat towards the original and I am also not sure if the rocket animations as well as the repair pad are finished.

Posted: Mon May 20, 2013 9:56 pm
by Harisson
Yeah, landing boat doesn't have any new frames :/
rocket too, but Spy Sat has one new frame (I know it's poor)

But here is my old unfinished stuff for Red Alert 2. It's cnp method.