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Posted: Thu Feb 27, 2014 5:33 pm
by katzsmile
Urban tiles test
Posted: Thu Feb 27, 2014 7:07 pm
by zypres1
Perfect. Please keep it coming. You should at least include what you got now. Or just the road to the normal template.
Posted: Thu Feb 27, 2014 7:39 pm
by katzsmile
Transition to cliffs
Posted: Thu Feb 27, 2014 9:33 pm
by Dan9550
Very nice, can't wait to see what these look like in game with tnaks and things fighting to the death
Posted: Fri Feb 28, 2014 3:03 am
by katzsmile
Update
Posted: Fri Feb 28, 2014 1:19 pm
by eddie
@katzsmile: that looks cool!
Here are the cobblestone files I edited. I think they look better now but aren't perfect yet. I need a second opinion on this.
Posted: Fri Feb 28, 2014 6:03 pm
by Matt
eddie wrote: ↑@katzsmile: that looks cool!
Here are the cobblestone files I edited. I think they look better now but aren't perfect yet. I need a second opinion on this.
Added it to a git branch so people can test and reopened
https://github.com/OpenRA/OpenRA/pull/3549
Posted: Fri Feb 28, 2014 7:10 pm
by eddie
I'm afraid I messed up some of the files i posted earlier today. Please use these instead.
Posted: Sat Mar 01, 2014 3:57 pm
by eddie
@Cmd Matt.: Thank you for posting this on GitHub.
Unit158 was right: the contrast wasn't right yet. So I added dirt between stone and ground. Furthermore I sharpened some of the edges.
I think it looks pretty good now.
There are some tiles missing that might be useful. I will create those when the pieces I created so got approval.
Posted: Sat Mar 01, 2014 4:39 pm
by Matt
You should remove the (repetitive) grass tiles adjacent to the cobblestone streets.
Posted: Sat Mar 01, 2014 5:08 pm
by eddie
I'm not sure if I get you right. Do you want me to remove the red marked tiles and put them into their own separate files?
Posted: Sun Mar 02, 2014 5:18 pm
by Matt
I marked it in red. Those tiles won't randomize. Maybe just not have them half-grass.
Posted: Sun Mar 02, 2014 8:29 pm
by CombineC
hey guys,
wasnt here long time.
i see you try to get this stuff into the game?
i thought it was a stillbirth
Posted: Sun Mar 02, 2014 8:54 pm
by Unit158
Can you try bigger intersections? Maybe add a 2 lane wide intersection?
Posted: Mon Mar 03, 2014 10:20 am
by eddie
@Cmd. Matt: Thank you for clearing that up. Fixing this is no big deal. I'll do this later this week and post the files here.
@CombineC: I hope it's alright for you that I edited some of your files. I think you did a pretty good job and I really want to see your work in game.
@Unit158: The most recent files I posted contain everything needed to build bigger intersections. Just combine the files called »cobble2corner«. For an example see the image below.