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Urban Terrain Expansion

Posted: Tue Dec 18, 2012 1:09 pm
by CombineC
Hi,

Idea is to add Urban Terrain and Buildings to bring more Detailed Maps.

- Urban Ground (cobblestone)
- Urban Housing (carcass)
- Terrain tiles fit into all other
- maybe also fixed cobble river.

So you can Build up little Citys and Stuff.
Buildings are made 1x2 and placed like AA gun (except downards they are 1x3 but fitting 1x2)

Also a godd idea is to use the Buildings also like the Rock-walss for Terrainforiming. so you can get whole City Areas

Here i Made some:
Image

Image
Damage States in Progress

What do you think?

Posted: Tue Dec 18, 2012 1:16 pm
by Dragonlord
Interesting....could use some more roads.

Posted: Tue Dec 18, 2012 7:01 pm
by Matt
Excellent. A cliche looking Europe ;) It is a little dark. RA has no night terrain although that would be a nice idea, too.

Posted: Tue Dec 18, 2012 11:04 pm
by CombineC
Lightning up houses

Image

looking better?

Posted: Wed Dec 19, 2012 3:54 am
by Dragonlord
CombineC wrote: -snip-
the lighter colors look nice though the Tiberium might be altered to be burn marks or rubble...

Posted: Wed Dec 19, 2012 12:52 pm
by CombineC
So, the first Version of the Urban extension is complete
unpack the file into mods/ra and you can get new Terrain and Buildings in The Editor.

The Long Houses dont fit at the moment.

Compatible with: Playtest 20121104

Posted: Wed Dec 19, 2012 5:23 pm
by Matt
Dragonlord wrote:
CombineC wrote: -snip-
the lighter colors look nice though the Tiberium might be altered to be burn marks or rubble...
The "Tiberium" is the green palette index that will be remapped to shadow by the engine.

Posted: Wed Dec 19, 2012 7:35 pm
by Dragonlord
Cmd. Matt wrote:
Dragonlord wrote:
CombineC wrote: -snip-
the lighter colors look nice though the Tiberium might be altered to be burn marks or rubble...
The "Tiberium" is the green palette index that will be remapped to shadow by the engine.
Oh.
Thanks for clearing that up.

Posted: Wed Dec 19, 2012 10:18 pm
by epice
Looks cool! Maybe improve the regular civilian buildings too I always thought they looked silly.

Posted: Thu Dec 20, 2012 7:19 am
by Matt
I recently uploaded sky scrapers at http://content.open-ra.org/index.php?p= ... its&id=222 Sadly the preview is broken.

Posted: Wed May 29, 2013 10:17 pm
by CombineC
I created some utility poles

Image

there 2 different types

found on: OpenRa resources

Posted: Thu May 30, 2013 6:06 am
by WolveNZ
Nice, the little bits of detail are the ones that count eh!

Posted: Wed Jun 05, 2013 11:11 am
by Harisson
Great, I really enjoy utility poles in Red Alert 2, they have special "effect" on me.

Posted: Wed Jun 05, 2013 5:07 pm
by Matt
Shall we add this to the ra mod or are you planning your own WW 2 inspired mod? I saw many historical SHP uploaded at http://content.open-ra.org/?p=units

Posted: Wed Jun 05, 2013 9:23 pm
by CombineC
you can use them as you wish :)
and ww2 mod is not planned yet but i think about it 8)