Page 1 of 2

[Mod] OpenGolf

Posted: Mon Dec 17, 2012 8:05 pm
by Holloweye
Been working on some different mod then normal for the OpenRA Engine. I always enjoy to make something do stuff that is not ment to do. So I decided to make a golf game mod.

The idea is to complete all the holes in as few shots as possibe. The game has multiplayer gameplay. It works that all players shot at the same time (boring to look at one player at the time to finish their turn). When all players completed the first flag then all players may continue with the second one.

It's possible to choose a player in the lobby ex: Tiger woods, Magnus Carlsson, John Cook, Nicholas Thompson, Thorbjørn Olesen and more. They all have different attributes ex: strength, accuracy, all-round and more.

Stuff that needs to be done:
- Improve graphics (medium prio)
- Improve the ball physics + add wind pyhsics (still missing due issues with the wind code) high prio
- Write propper hole + ball detection (high prio)
- Different clubs (low prio)
- Clean the project from old classes that is not needed + rename classes (medium prio)

Stuff that is done:
- Basic ball pyhsics
- Possible to choose angle, height angle, power and accuracy for each shot
- To complete a course by complete all holes.
- Multiplayer

Posted: Tue Dec 18, 2012 12:42 pm
by CombineC
Dude, thats an awesome idea.
Im not a great golf fan but making Mods like this out of cnc. i love it!

Posted: Tue Dec 18, 2012 2:01 pm
by bunny
Haha<3 love it, will be fun to try it out :) keep up the good work

Posted: Tue Dec 18, 2012 7:41 pm
by BaronOfStuff
I'm no fan of (watching) golf, but I'd give this a go even if just for the novelty value. Do it!

Posted: Wed Dec 19, 2012 9:00 pm
by Holloweye
Me and Combine have been trying to get a working test tileset. And it was successfull, here is image of the test.

Posted: Wed Dec 19, 2012 10:07 pm
by Dragonlord
That closely resembles minecraft...

Posted: Thu Dec 20, 2012 7:33 am
by Holloweye
Dragonlord wrote: That closely resembles minecraft...
It's just a test. When complete it will look nothing like that. It's just a status update to show that we are looking into change the in-game tileset and that the test was successful.

Posted: Thu Dec 20, 2012 2:05 pm
by CombineC
Image
:lol: ???

and with that picture i leave you this year and wish you a merry christmas and a happy new year!
Cu next year

Posted: Thu Dec 20, 2012 7:20 pm
by Holloweye
Lobby (changed factions into playable characters)

Posted: Thu Dec 20, 2012 9:09 pm
by Blarget2
If you want art help, id be happy to.

Posted: Fri Dec 21, 2012 5:28 am
by Holloweye
Blarget2 wrote: If you want art help, id be happy to.
Any kind of help with graphics I would very much appreciate. Contact me on IRC (irc.freenode.net #openra) and we can discuss this further. Thanks!

Posted: Fri Dec 21, 2012 5:24 pm
by epice
Mite-b-cool, looking forward to playable version!

Posted: Fri Dec 21, 2012 8:56 pm
by Blarget2
Image

and here is what i made during a private conversation with Hollow eye.

I will be expanding on the tile-set with water soon.

EDIT: water.

Image

EDIT2: updated image with variation in tiles.

Posted: Sat Dec 22, 2012 3:17 am
by Dragonlord
Megusta.
Needs some Bunkers(sand trap/pit) and other stuff.

Posted: Sat Dec 22, 2012 6:05 pm
by Blarget2
I'll deliver.

Image