[Mod] OpenGolf

Information and discussion for custom maps and mods.

Would you be intrested to play this mod?

Yes
6
33%
Absolutely
4
22%
Hell no
1
6%
Golf wtf? Sure why not
3
17%
Golf?!! Are you crazy? Hell no!
2
11%
Maybe..
2
11%
 
Total votes: 18

Holloweye
Posts: 100
Joined: Sun Nov 28, 2010 12:21 pm

Post by Holloweye »

Blarget2 awesome stuff as always! Looking forward to more tiles from you :)

Dragonlord
Posts: 15
Joined: Fri Dec 07, 2012 10:17 pm
Location: Here.
Contact:

Post by Dragonlord »

Blarget2 wrote: I'll deliver.
I thought it was DiGiorno though.
Lol, love the textures man, I think all it is missing now are:
  • Grass at the water's edge
  • Rocks
  • Wildlife
I can't think of anything else.

Blarget2
Posts: 32
Joined: Mon May 02, 2011 7:13 pm

Post by Blarget2 »

grass at waters edge? care to elaborate?
trees and such are being worked on soon.

Dragonlord
Posts: 15
Joined: Fri Dec 07, 2012 10:17 pm
Location: Here.
Contact:

Post by Dragonlord »

Image

Blarget2
Posts: 32
Joined: Mon May 02, 2011 7:13 pm

Post by Blarget2 »

I do not think that is necessary.
We might add it, but it seems pointless.

Dragonlord
Posts: 15
Joined: Fri Dec 07, 2012 10:17 pm
Location: Here.
Contact:

Post by Dragonlord »

Blarget2 wrote: I do not think that is necessary.
We might add it, but it seems pointless.
It is just eyecandy.

Holloweye
Posts: 100
Joined: Sun Nov 28, 2010 12:21 pm

Post by Holloweye »

I implemented a basic wind pyshics that will do for now. Also new tileset has been created thanks to Blarget2. Also there is two clubs to choose from (putter or driver).

What I'm in need of now is:
- Trees graphics (I don't want to reuse the ra/cnc graphics for trees because I want the mod to get a new feeling).
- UI graphics & design (such as a window that show the current wind status, scoreboard, club chooser window).
- Graphics for the golfer guy.

If anyone is interested to help just post here or message me on irc (irc.freenode.net #openra).

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