[MOD] RA Classic - a Red Alert 1 inspired mod
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- Posts: 43
- Joined: Sun May 22, 2011 3:26 pm
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
I think it was something to do with the minimap, but I can't be sure; for some unfortunate reason, the usual logs aren't even detailing this crash (instead still displaying a previous and unrelated error for missing sequences).
It could also be related to the AI, but that's all the (not very helpful) help I can offer.
It could also be related to the AI, but that's all the (not very helpful) help I can offer.
I also forked your https://github.com/Mailaender/OpenRA/tree/improved-ai as I might try to fix the d2k and cnc mod. We might still either send a pull request to your repository or clean it up to get it into mainline OpenRA. You should add yourself to AUTHORS to get properly attributed and understand that the GPL means you will get edited mercilesslyValkirie wrote: ↑but my AI is a bit more complicated, e.g. it uses ships and every unit is added to all kinds of different 'squads' which have their own roles and behavior.but my AI is a bit more complicatedAre you serious here ?my AI
Still you should have not removed the complete git version history so we can't compare your changes and those namespace changes create a lot of duplicated code. The rebranding to either BetaAI or IranAI is counter-productive if we want to merge this back into mainline OpenRA. For the classic mod you should reuse OpenRA.RA.dll where possible otherwise this will become a nightmare to upgrade. Have a look at the d2k mod. I just changed few parts and load multiple DLLs.
I've been playing around with some speed changes and UI (mostly sidebar changes), I got to tweak a bunch of stuff and the power bar is bugged over badly, the sidebar is starting to resemble the RA2 one.
And I've also been doing a few code changes here and there, a major one is making projectiles target a location on the map instead of hooming targets. This logic isn't applied to aircrafts.
I might have to investigate some changes to the internal FPS/tick rate, I've been getting the feeling the game is a tad laggy. One thing chrsf mentioned a week or so ago is that the scrolling code when touching the edge of the screen isn't as smooth as middle mouse scroll.
And I've also been doing a few code changes here and there, a major one is making projectiles target a location on the map instead of hooming targets. This logic isn't applied to aircrafts.
I might have to investigate some changes to the internal FPS/tick rate, I've been getting the feeling the game is a tad laggy. One thing chrsf mentioned a week or so ago is that the scrolling code when touching the edge of the screen isn't as smooth as middle mouse scroll.
I just found https://code.google.com/p/openredalert/ which is exactly what you try to do: an exact replica. It even reads the data from .INI files and also runs natively without .NET virtual machines. It is however not as mature as OpenRA and looks pretty unmaintained. Latest SVN snapshot did compile however.
As this goes to back to 2004 with http://freecnc.org I wonder why OpenRA was even started instead of contributing to the earlier attempts. Just another case for the NIH Syndrome?
As this goes to back to 2004 with http://freecnc.org I wonder why OpenRA was even started instead of contributing to the earlier attempts. Just another case for the NIH Syndrome?
- Attachments
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- It even runs the singleplayer missions. Most of the UI is not responsive. There are no bibs and the AI does nothing.
- soviet1.png (170.42 KiB) Viewed 30537 times
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- Mimics the original interface very closely and even starts with the intro movie.
- openredalert.png (305.64 KiB) Viewed 30537 times
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
Not spammy enough yet compare to http://www.youtube.com/watch?v=tBgBqXQyRSE while I can't understand why anyone likes to play this. It is really tank-rush only.
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
I abhor that map and all the others like it. I can't understand how that sort of thing took off in popularity, it really is nothing but rushes on crap, flat terrain. See also the "NSC" series of maps. Horrible.Cmd. Matt wrote: ↑Not spammy enough yet compare to http://www.youtube.com/watch?v=tBgBqXQyRSE while I can't understand why anyone likes to play this. It is really tank-rush only.