Reveal unit when attacking
Posted: Sat Sep 15, 2012 7:10 am
I am trying to have a unit that is attacking from under the cover of the shroud, be revealed once they actually begin firing. Red Alert had a provision for this in their ini file as seen below:
Thanks!
Under "Camera", they allowed for provisions that pertained to a specific weapon so that whenever that weapon was fired, it would reveal the enemy by removing both the shroud and fog around that unit. Is this possible to implement for any given weapon for an RA mod?; ******* Weapon Statistics *******
; The weapons specified here are attached to the various combat
; units and buildings.
; Anim = animation to display as a firing effect
; Burst = number of rapid succession shots from this weapon (def=1)
; Camera = Reveals area around firer (def=no)?
; Charges = Does it have charge-up-before-firing logic (def=no)?
; Damage = the amount of damage (unattenuated) dealt with every bullet
; Projectile = projectile characteristic to use
; ROF = delay between shots [15 = 1 second at middle speed setting]
; Range = maximum cell range
; Report = sound to play when firing
; Speed = speed of projectile to target (100 is maximum)
; Warhead = warhead to attach to projectile
; Supress = Should nearby friendly buildings be scanned for and if found, discourage firing on target (def=no)?
; TurboBoost = Should the weapon get a boosted speed bonus when firing upon aircraft?
Thanks!