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Spy Minigame 4v1

Posted: Fri Sep 07, 2012 9:11 pm
by salvakiya
Hey guys I just thought I would release what I am working on. The goal is to create the feel of the old ra missions where you had tanya and you had to blow up targets. This is different because you have a spy and your playing against another human player instead of a scripted mission. Yes your spy has C4 =D

whats in it:
- 4 Spy's all controlled by a different player
- Spy's are armed with C4 and a silenced pistol
- Soviet player who can train Infantry to protect town
- Semi detailed map with civ buildings
- civ's run around so spy's can blend in while moving (can you act like dumb roaming ai?)

Whats to come
> destroy target buildings to win(allies) (bio lab, Tech Center, Forward Command Post, Prison)
> Penalty for killing civ's
> Rebalancing!!!
-->including making dogs way more costly
-->including moving starting units around for a fair start of gameplay
--> Any other thoughts?
> making supply trucks not give cash but the ability to carry troops
> increasing spy's range so he has a chance of killing a dog
> increasing spy's speed slightly so he can outrun a soldier

Known Bugs:
- Killing civ's when you have no money may crash the game.

Let me know what you think and feel free to modify/innovate on the idea! I would like to see more of these around!

Posted: Wed Sep 12, 2012 1:34 am
by chrisf
Please file bugs for engine behavior you need changed -- we're happy to fix things.