Erm, no. Not any more.
A few of you may have noticed that a some of the separate cameo SHP's for certain units contained in the 'bits' folder have transparent colours, when there should be no such thing on any icons (Flak Truck and Missile Sub are the two great offenders). This is a common problem when converting images to SHP's while the transparent colour on a palette index has the same RGB values as a 'real' colour (in this case, it's black).
I know this is only a small thing, but like a lot of minor, non-gamebreaking errors, they really manage to get on my tits once I notice them (another example is ONE out of place orange pixel on Doom II's Super Shotgun). So, because I have nothing better to do on this 'slow day at the office', I've fixed the pair of them.
http://speedy.sh/He3DV/cameofixes.zip
Cameo transparency fixes
Transparent colour artefacts? In my OpenRA cameos?
Maybe better post this at https://github.com/OpenRA/OpenRA/issues