Posted: Sat Sep 15, 2012 8:36 am
Try
as I wrote it at https://github.com/OpenRA/OpenRA/wiki/Pixelart
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mono OpenRA.Utility.exe --shp bomberpng.png 64
OpenRA is a GPLv3 real time strategy game engine which recreates the look and feel of the original C&C games.
https://forum.openra.net/
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mono OpenRA.Utility.exe --shp bomberpng.png 64
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Received args: --shp b52bomber.png 64
System.IO.InvalidDataException: Unknown pixelformat
at OpenRA.FileFormats.Graphics.PngLoader.MakePixelFormat(Byte bitDepth, PngColorType colorType)
at OpenRA.FileFormats.Graphics.PngLoader.Load(Stream s)
at OpenRA.FileFormats.Graphics.PngLoader.Load(String filename)
at OpenRA.Utility.Command.ConvertPngToShp(String[] args)
at OpenRA.Utility.Program.Main(String[] args)
I'm going to need a couple cameos:BaronOfStuff wrote: ↑So what's needed at the moment?
Wow. Thanks a ton! I'll be working on the badger bomber, since I didn't actually make it yet, now. Could you elaborate on the strm? What does he inherit?BaronOfStuff wrote: ↑Yes. Yes I do. Such as this.
I wasn't really happy with the previous Soviet tank cameo, so there's now a completely different one. And all that other stuff in there's good to go (unit coding aside).
http://www.speedyshare.com/UQhqd/Bundleofgoodies.zip
If you're wondering about a certain warship in there, I'm assuming that I uploaded the Tiberian Dawn SSML in a previous post; the idea is to use the Cruiser as a base, and the SSML turret (only one!) instead of having 8-inch cannons.
Yes, heavy allied bomberTyler Adams wrote: ↑Allied Heavy Bomber you say?
He uses E1 as a base. Just give him cloaking, a better gun and all that other good shit that elite infantry are expected to have.tacozmeister wrote: ↑Could you elaborate on the strm? What does he inherit?
That's because the classic MiG uses 16 facings. The Falcon (thanks to Bellator for the SHP) has 32 facings, like ground vehicles.tacozmeister wrote: ↑It seems like the falcon only uses two faces ingame though xD Even when inheriting the classic mig.
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Exception of type `System.InvalidOperationException`: Cannot locate type: EvaAlertsInfo
bei OpenRA.ObjectCreator.<MissingTypeAction>m__59(String s)
bei OpenRA.ObjectCreator.CreateObject[T](String className, Dictionary`2 args)
bei OpenRA.ObjectCreator.CreateObject[T](String className)
bei OpenRA.Game.CreateObject[T](String name)
bei OpenRA.ActorInfo.LoadTraitInfo(String traitName, MiniYaml my)
bei OpenRA.ActorInfo..ctor(String name, MiniYaml node, Dictionary`2 allUnits)
bei OpenRA.Rules.<LoadRules>m__34(MiniYamlNode k, Dictionary`2 y)
bei OpenRA.Rules.<LoadYamlRules>c__AnonStorey28`1.<>m__3E(MiniYamlNode kv)
bei System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
bei System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector)
bei OpenRA.Rules.LoadYamlRules[T](String[] files, List`1 dict, Func`3 f)
bei OpenRA.Rules.LoadRules(Manifest m, Map map)
bei OpenRA.ModData.PrepareMap(String uid)
bei OpenRA.Game.StartGame(String mapUID, Boolean isShellmap)
bei OpenRA.Game.LoadShellMap()
bei OpenRA.Mods.RA.RALoadScreen.TestAndContinue()
bei OpenRA.Mods.RA.RALoadScreen.StartGame()
bei OpenRA.Game.InitializeWithMods(String[] mods)
bei OpenRA.Mods.RA.Widgets.Logic.ModBrowserLogic.<LoadMod>c__AnonStorey114.<>m__2AE()
bei System.Action.Invoke()
bei OpenRA.FileFormats.ActionQueue.PerformActions()
bei OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
bei OpenRA.Game.Run()
bei OpenRA.Program.Run(String[] args)
bei OpenRA.Program.Main(String[] args)
Are you using the OpenRA version July 30 2012? That's the only supported version. It relies on that version of OpenRA. Besides that, I have absolutely no idea what your problem could be xD As far as I'm aware, it runs on multiple computers. Did you try clearing out your "~\Documents\OpenRA\settings.yaml" by removing the "mods: " line?Petrenko wrote: ↑the beta2 isn't working for me. This is the log: