[Mod] Taco's RA [1.04]

A rebalance of the current OpenRA Red Alert + new units

Information and discussion for custom maps and mods.

Which faction are you most excited to see in the future?

German
6
38%
African People's Army
3
19%
Operation Group Echo (pre-GDI)
7
44%
 
Total votes: 16

tacozmeister
Posts: 126
Joined: Tue Jun 26, 2012 3:37 am
Location: St. Louis, MO

Post by tacozmeister »

Oh! Take your time, I don't mean to intrude--We all have lives outside of this ;P we're not robots. And it's not like anyone but me really uses this mod a lot xD So it's okay, you're not disappointing anyone!

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

Okay, got some time again (after three successful Doom map submissions -- hurrah!).

If you have an even more recent version available, I'll grab that before I add the GUI nonsense and some units and all that other good shit. I created a test of the Eisenfaust unit -- bloody hell and holy shit it should have many prerequisites, and it's not even particularly 'advanced'!!

(It's every tanker's worst nightmare. Along with MiG/Longbow airstrikes.)

tacozmeister
Posts: 126
Joined: Tue Jun 26, 2012 3:37 am
Location: St. Louis, MO

Post by tacozmeister »

I haven't made any progress, I've just been waiting xD So feel free to modify and upload!

tacozmeister
Posts: 126
Joined: Tue Jun 26, 2012 3:37 am
Location: St. Louis, MO

Post by tacozmeister »

Baron? Have you made progress?

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

Not as such. I've been unable to concentrate on much lately due to life getting in my way.

knivesron
Posts: 93
Joined: Wed Aug 10, 2011 5:05 am

Post by knivesron »

Damn Life

bellator
Posts: 90
Joined: Wed Sep 28, 2011 12:22 am

Post by bellator »

nice to see you using my smerch, but you should adjust the turret to fit the chassis.

tacozmeister
Posts: 126
Joined: Tue Jun 26, 2012 3:37 am
Location: St. Louis, MO

Post by tacozmeister »

Will do, as soon as someone does the updates to the mod that're needed (cough)Baron(cough) :P

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

Shush!

Look here if you're interested in having any of my lazy non-creations:
http://content.open-ra.org/?p=units

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

Oh, shit. I just remembered those other things:
http://img826.imageshack.us/img826/2950/chromeapa.png

http://img824.imageshack.us/img824/1857/chromeoge.png

http://img12.imageshack.us/img12/6681/flagsu.png

http://img109.imageshack.us/img109/4757/tabsgf.png

Imageshack renames duplicates and removes certain characters, but they should be:
chrome-apa.png
chrome-oge.png
flags.png
tabs.png

'Flags' has been created for ease of use; because I am lazy, whenever I edit 'buttons.png' all the menu arrows/ticks turn into white boxes.

kaneCVR
Posts: 93
Joined: Tue Dec 10, 2013 9:20 pm

Post by kaneCVR »

tacozmeister wrote: Just thought i'd post my progress on my tank destroyer. So far, works! But uh.. Not really. I'm red but the tank is blue. xD
You need to convert the mtnk.shp you used for that tank from it's C&C palette to a RA palette.

Palettes are files that store colors used for units, buildings and tilesets ingame. The unit .shp files don't store color information themselves, they just referent colors from the palette files (.pal). C&C and RA use different pallets for their .shp files.

Search and download .XCC utilities and Nyergud's purple conversion palettes. Here is a guide: http://cnc-comm.com/community/index.php ... ew;down=27

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