Hi there,
I made a "mod"-map
Current State: v 1.6.1
Current State: v 1.6.0 release
Current State: v 1.5.12
Current State: v 1.5.11
Current State: v 1.5.10
Current State: v 1.5.9
Current State: v 1.5.8
Current State: v 1.5.7
Current State: v 1.5.6
Current State: v 1.5.5
Update: V 1.6.1 release
- New Skin for Adv Radar Center and Allys Troop Transport
Update: V 1.6.0 release
- The first, full playable release.
- all Tanks wich can carry Pilots hace thier own model (heavy turret) now, and for each state (pilot/Veterancy) his own Model, you can quick decide if veterancy rolling at your base.
- more balancing
Update: V 1.5.12
- Overworked Models and Balance (changed: Assault Tank, Soviet Main Tank, Veterency Heavy Tank[Soviet])
Update: V 1.5.11
- Flak Tank now Avaviable, Allies also became an AA, the Quadcannon (works like FlakTank)
- Complete New Model for Howitz (Design Panzerhaubitze Hummel)
- More Balance (escpetially Aircrafts)
- Commander Carrier becomes his own Model (now looks like the Icon)
Update: V 1.5.10
- Massive Balance update
Update: V 1.5.9
- New Troop Transport(Apc Icon) for Allies, APC avaviable for Udss now, Bunker Tank removed by Udss, MG Nest Removed by Allies
- Some more Balancing
Update: V 1.5.8
- Tesla Tanks Removed from Allies, Gauss Tanks now equivalent. (New Models)
- Anti Tank Truck Removed from Udss. Stuk (Sturmkanone/ Assault Tank also new Model) now equivalent. But there Different!.
- Spot at bottom fixed leftbottom ressource field moved to bottom Spot, ressources addad to bottom Spot
Update: V 1.5.7
- Some more Balance fixes
- New Model for the Medium Anti Tank Turret
Update: V 1.5.6
- New Design for Cracker Turret -> is now Flak Turret also new Model
- Faction now Matter! 4 New Tanks, avaiable by different factions.
Ne Icons for:OreTruck(Rocket), Deployable AA and Armed Experimental Tank(also new Skin)
-some Balancing Stuff like shroudreveal, Dmg and Range.
(Picture is link)
As you can see, its 6 Playermap.
As you can not see: i did many changes:
- Pilot System: Tanks leave husks we know, but you can capture them by a Pilot, getting a free Tank, also Pilots can leave Tanks. You can buy Veterancy Pilots wich grant you Better Tanks.
- I added "Researchtrees" you have to build many thinks before you get better Tanks, that Provides Spamming Good stuff, you have to decide for what you money you want so spend. Currently Trees: Ressource, Energy, Tanks, Rockets, Aircrafts
- New Defense Systems: Like Artillery, RocketBarrage or advanced AA (Deployable by V2 Model
-Many many new Buildings and Vehicle (for Example adv Factroy, many research structures, Defenses
-You have an Commander and he builds structures, The mcv is jut for buildingspace. If you loose your Commander, you loose ability to build, to prevent Teslainstantkills its wise to build a Commander Vehicle and hide in there (Commander bunker is planned)
-Infantry: You can build upgraded Infantery (Cost more, and is more Effective) infront of lategame battles the infantry isnt that usefull, but you got upgraded ones wich are good enpough.
-Ressources a rare, you have to find new, why don't build your own? researchtree Ressources grant you new Harvester(armed) and a Deployable Ore Mine
[Map-Mod] Advanced Conquest
Version: 1.6.1 Optical Imrvomenets
[Map-Mod] Advanced Conquest
Last edited by CombineC on Tue Jul 03, 2012 8:37 pm, edited 13 times in total.
cool
Cool, amazing. This must have taken time to build...
It's very polished, I just want some more fixes before the final version.
1: The text for paratroopers is wrong
2: Get some help to fix the plane landing/ and starting on correct pad.
3: I love the missile launcher
4: profit...
It's very polished, I just want some more fixes before the final version.
1: The text for paratroopers is wrong
2: Get some help to fix the plane landing/ and starting on correct pad.
3: I love the missile launcher
4: profit...