[Map-Mod] Advanced Conquest

Version: 1.6.1 Optical Imrvomenets

Information and discussion for custom maps and mods.
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CombineC
Posts: 69
Joined: Sat Jun 02, 2012 11:52 am

[Map-Mod] Advanced Conquest

Post by CombineC »

Hi there,

I made a "mod"-map


Current State: v 1.6.1

Current State: v 1.6.0 release

Current State: v 1.5.12

Current State: v 1.5.11

Current State: v 1.5.10

Current State: v 1.5.9

Current State: v 1.5.8

Current State: v 1.5.7


Current State: v 1.5.6

Current State: v 1.5.5

Update: V 1.6.1 release
- New Skin for Adv Radar Center and Allys Troop Transport

Update: V 1.6.0 release
- The first, full playable release.
- all Tanks wich can carry Pilots hace thier own model (heavy turret) now, and for each state (pilot/Veterancy) his own Model, you can quick decide if veterancy rolling at your base.
- more balancing


Update: V 1.5.12
- Overworked Models and Balance (changed: Assault Tank, Soviet Main Tank, Veterency Heavy Tank[Soviet])

Update: V 1.5.11
- Flak Tank now Avaviable, Allies also became an AA, the Quadcannon (works like FlakTank)
- Complete New Model for Howitz (Design Panzerhaubitze Hummel)
- More Balance (escpetially Aircrafts)
- Commander Carrier becomes his own Model (now looks like the Icon)

Update: V 1.5.10
- Massive Balance update

Update: V 1.5.9
- New Troop Transport(Apc Icon) for Allies, APC avaviable for Udss now, Bunker Tank removed by Udss, MG Nest Removed by Allies
- Some more Balancing

Update: V 1.5.8
- Tesla Tanks Removed from Allies, Gauss Tanks now equivalent. (New Models)
- Anti Tank Truck Removed from Udss. Stuk (Sturmkanone/ Assault Tank also new Model) now equivalent. But there Different!.
- Spot at bottom fixed leftbottom ressource field moved to bottom Spot, ressources addad to bottom Spot

Update: V 1.5.7
- Some more Balance fixes
- New Model for the Medium Anti Tank Turret

Update: V 1.5.6
- New Design for Cracker Turret -> is now Flak Turret also new Model
- Faction now Matter! 4 New Tanks, avaiable by different factions.
Ne Icons for:OreTruck(Rocket), Deployable AA and Armed Experimental Tank(also new Skin)
-some Balancing Stuff like shroudreveal, Dmg and Range.


Image
(Picture is link)

As you can see, its 6 Playermap.

As you can not see: i did many changes:

- Pilot System: Tanks leave husks we know, but you can capture them by a Pilot, getting a free Tank, also Pilots can leave Tanks. You can buy Veterancy Pilots wich grant you Better Tanks.

- I added "Researchtrees" you have to build many thinks before you get better Tanks, that Provides Spamming Good stuff, you have to decide for what you money you want so spend. Currently Trees: Ressource, Energy, Tanks, Rockets, Aircrafts

- New Defense Systems: Like Artillery, RocketBarrage or advanced AA (Deployable by V2 Model

-Many many new Buildings and Vehicle (for Example adv Factroy, many research structures, Defenses

-You have an Commander and he builds structures, The mcv is jut for buildingspace. If you loose your Commander, you loose ability to build, to prevent Teslainstantkills its wise to build a Commander Vehicle and hide in there (Commander bunker is planned)

-Infantry: You can build upgraded Infantery (Cost more, and is more Effective) infront of lategame battles the infantry isnt that usefull, but you got upgraded ones wich are good enpough.

-Ressources a rare, you have to find new, why don't build your own? researchtree Ressources grant you new Harvester(armed) and a Deployable Ore Mine
Last edited by CombineC on Tue Jul 03, 2012 8:37 pm, edited 13 times in total.

Blarget2
Posts: 32
Joined: Mon May 02, 2011 7:13 pm

Post by Blarget2 »

The only problem i have with it is the fact that the bottom mid spawn gets the least resources. The Special ore spot to the right is closer to bottom right spawn than bottom mid.

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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

cool

Post by zypres1 »

Cool, amazing. This must have taken time to build...

It's very polished, I just want some more fixes before the final version.

1: The text for paratroopers is wrong
2: Get some help to fix the plane landing/ and starting on correct pad.
3: I love the missile launcher
4: profit...

CombineC
Posts: 69
Joined: Sat Jun 02, 2012 11:52 am

Post by CombineC »

Blarget2 wrote: The only problem i have with it is the fact that the bottom mid spawn gets the least resources. The Special ore spot to the right is closer to bottom right spawn than bottom mid.
Fixed! :)

CombineC
Posts: 69
Joined: Sat Jun 02, 2012 11:52 am

Post by CombineC »

anyone tested the map at this state? whats you opinion? ideas? balance improvemnts?

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Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Keep on rocking!
Hail to the soviets!

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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

Post by zypres1 »

I like it even more... would like to play it more.

Typo in armored carrier...

Czech Army 1
Posts: 13
Joined: Thu Jul 26, 2012 2:22 pm

Post by Czech Army 1 »

i downloaded it but no1 playing that :(

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