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Sniper Art Complete!

Posted: Sun Apr 29, 2012 5:17 am
by Nukem
Sniper Art Complete!

Around 256 Frames


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*(There will be no standing firing animations since Snipers don't usually shoot from a standing position)*

Brought to you by:
-Nuke'm Bro.

Posted: Sun Apr 29, 2012 10:10 am
by bellator
very cool.

Posted: Sun Apr 29, 2012 11:33 am
by KOYK_GR
too match blood! hahaha i like it! nice work bro!

Posted: Sat May 19, 2012 3:54 pm
by Matt
Impressive artwork! Might also be an interesting addition to gameplay if used as a stealth unit as in Generals.

Posted: Sun May 20, 2012 2:59 am
by Nukem
Yes, the developers have some sort of direction with the unit, whereas it becomes "cloaked"
Similar to Stealth tank in C&C95 when it is idle or when it is in Prone position..

Posted: Sat Jul 28, 2012 8:33 am
by Matt
I scripted the sniper and added the icon in https://github.com/Mailaender/OpenRA/co ... b3c214af47 He can also get into pillboxes and garrison churches since https://github.com/Mailaender/OpenRA/co ... dc56da40b2 Let's see if Chris likes this :)

Posted: Sat Jul 28, 2012 5:12 pm
by Nukem
Sounds good! Push it to chrisf.

Posted: Sat Jul 28, 2012 5:50 pm
by BaronOfStuff
Going to stand out like a sore thumb on SNOW maps!

Great work all the same, I don't even want to think about how long this must have taken to make.

Posted: Sat Jul 28, 2012 8:11 pm
by Matt
My sequences.yaml additions might not be correct because I took the rifle men as a template. It won't crash and most animations seem to fit, but this might need some polishing. Did you use any unit as a template?

Posted: Sat Jul 28, 2012 9:25 pm
by Nukem
I believe I used the Shock trooper as a template for the art..
And it took me 2-3 weeks BaronofStuff.

Posted: Sun Jul 29, 2012 8:49 am
by Matt
Yes, based on SHOK everything seems to fit now. Fixed in https://github.com/Mailaender/OpenRA/co ... da711c182c

Posted: Sun Jul 29, 2012 3:35 pm
by Nukem
Good, good.
Animations work fine?

Posted: Sun Jul 29, 2012 4:12 pm
by Matt
Nukem wrote: Animations work fine?
Yes and it also feels good in-game.

As the soviets already have shok troopers against infantry, this could become an allies-only unit.

Posted: Sun Jul 29, 2012 7:36 pm
by chrisf
Current plan is soviet-only. Sniper + Volkov balances against Tanya

Posted: Mon Jul 30, 2012 5:05 am
by Nukem
Sounds like it is all good to go gentlemen!