[MAP] [CNC] [Mission] Desert Revenge - V1.1

First map I've made as a Mini Mission

Information and discussion for custom maps and mods.
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DraLUSAD
Posts: 54
Joined: Sun Sep 25, 2011 2:52 pm

[MAP] [CNC] [Mission] Desert Revenge - V1.1

Post by DraLUSAD »

My first time in Map Making for the C&C Mod, I've taken advantage if the Starting Unit/Building addition to the new Map Editor and with it, I thought about building a Co-op Map.

Setting Up:
In order to play this Map, Forces 1, 2 & 3 (Multi0, Multi1 & Multi2) are Team 1 and are G.D.I., whiles Force 4 (Multi3) are the bad guys and played as NOD, Make sure you set first three Teams Starting Positions at Top Left.

Team 1, has no access to there MCV and are to Defend and build what they have

everyone gets, Except for Multi3:
2 Adv. Power Plant
1 Comm Center
3 Silo's
1 Refinery
1 Barracks
1 Weapons Factory

Multi0 gets addition:
1 Adv. Power Plant
1 Ob of Light
1 Adv. Guard Tower
2 Guard Tower
4 Gun Turret

Multi3 gets:
EVERYTHING OVERPWERING (Check IMG lol)

Main Aim:
To protect each other, and Defeat the Enemy, You may Capture Oil Derricks and Enemy buildings, for Additional Structures

HARD MODE:
Yes, there is, lol, you can play by your self against Force 4 (or Multi3), although, you will defiantly be Undermanned, it will prove a challenge for you, Good Luck!


Version - 1.1
Some Area's have been opened to give a better access
All players now get an Air Pad
Multi3 now have array of Sam Sites
Lossen some Area's on Map
Added Some Oil Derricks to Multi3
Removed a few of Multi3 Barracks and Air Strips
And many more
Attachments
V1.1 Map Preview
V1.1 Map Preview
Untitled.jpg (263.18 KiB) Viewed 2984 times
Desert Revenge.oramap
V1.1
(9.56 KiB) Downloaded 314 times

DraLUSAD
Posts: 54
Joined: Sun Sep 25, 2011 2:52 pm

Post by DraLUSAD »

Updated to V1.1

Nukem
Posts: 137
Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem »

Looks fun lol

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