[MAP PACK] [RA] [Green Fields] 8 Maps

9 Maps made for GFM (Green Fields Mode

Information and discussion for custom maps and mods.
DraLUSAD
Posts: 54
Joined: Sun Sep 25, 2011 2:52 pm

[MAP PACK] [RA] [Green Fields] 8 Maps

Post by DraLUSAD »

I've updated and Revised all maps, (Updated as a Map pack, No modifications)

All maps are now Set To "Green Fields" this will make it easier to locate them in the Map Chooser screen

OLD
Tweaks:
Power Requirements increased from -30 to -50
Trickler Income Decreased from $50 to $30
Timer Tick Decreased from 150 to 50
All AI difficulties will build these Derricks like normal, and are set to 35%

NEW
Price now from $1,400 -> $1,500
Trickle Speeds set from 50 -> 60
All maps Set 1 Updated to support both Rommel & Zhokuv AI (Stable Only)
"Soon-to-be" All map sets 2 Updated to support Eisenhower AI (Test Build Only)
Removed Docklands

Map Tweaks:
Italy has now 4 players instead of 5
Keep Of The Grass now has 2 players instead of 4
East Vs West (By Chris Forbes) now has 4 players instead of 2

Idea of this Modification:
Its a Simple matter on "Why" I decided to do this, its Mainly aimed for AI play or Humans Vs AI, for a Spin off, on the Mod Maps, its also playable with other Human Players, although, may get tense, These value changes allow the AI to build multiple and get the desired cash they need, which can make game progression hard, if you are new on this new Logic Design, although, different as it is, its both Playable and different.


Maps List
  1. Arena Vally Extreme - 8 Player
  2. Docklands - 8 Player <----- REMOVED!
  3. East Vs West - 4 Player
  4. First Come First Serve - 4 Player
  5. Interior Combat (Unique) - 4 Player
  6. Italy - 4/8 Player
  7. Keep off the Grass - 2 Player
  8. Marooned II - 6 Player
  9. Relentless Warfare
Any problems, please PM me.
You can also PM me if you like a Map Modified into a Green Fields Map, PM me the Map, and i will Adjust it for you, Enjoy.
Attachments
GFM Stable Maps V1.02.rar
All maps Updated For Stable
V1.02
&quot;DO NOT PUT INTO PLAY TEST MAPS!&quot;
(57.21 KiB) Downloaded 392 times
Last edited by DraLUSAD on Tue Sep 25, 2012 12:16 am, edited 8 times in total.

DraLUSAD
Posts: 54
Joined: Sun Sep 25, 2011 2:52 pm

Post by DraLUSAD »

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Last edited by DraLUSAD on Sat Apr 14, 2012 1:30 am, edited 1 time in total.

DraLUSAD
Posts: 54
Joined: Sun Sep 25, 2011 2:52 pm

Post by DraLUSAD »

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knivesron
Posts: 93
Joined: Wed Aug 10, 2011 5:05 am

Post by knivesron »

i made mass confliction int a gfm. it should be in my mappack that you can also find in this forum. onlything that gets me with these rules is the oil derreks give you way heaps as to much monies. this would be cool on cnc cause you can build multiple barraks and factories, give you a huge job of micro managing and overwhelm.

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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

map packs

Post by zypres1 »

Please make a new mappack for all players, we will link to it here and on irc....

knivesron
Posts: 93
Joined: Wed Aug 10, 2011 5:05 am

Post by knivesron »


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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

cool

Post by zypres1 »

I miss file hosting sites...... can anyone host the mappack for him?

knivesron
Posts: 93
Joined: Wed Aug 10, 2011 5:05 am

Post by knivesron »

i once had it hosted on dc++ but every ,one found it to hard to open ports so i gave up. the next update to the mappack will be in less parts as sleipnir has now expanded the size of parts. but its still not able to fit in one part.

trick is thought. to download all 11 parts then just zip them on your comp and keep them some where so when you update you can copy them straight back in

DraLUSAD
Posts: 54
Joined: Sun Sep 25, 2011 2:52 pm

Post by DraLUSAD »

Done!

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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

Miss you

Post by zypres1 »

I miss this maps.... Please begin using it again..... Any gfm in release? Should be one at least...

DraLUSAD
Posts: 54
Joined: Sun Sep 25, 2011 2:52 pm

Post by DraLUSAD »

Hmm... I think i will actually, just wait a while and let me get my barings back, might even try and make my own maps as well, will see :)

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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

Post by zypres1 »

Nice... The GFM maps are better for new players, but could also turn into interesting games with more focus on gaming than harvesting....

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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

fixing

Post by zypres1 »

At least it would be nice if anyone could fix the maps to the current versions.. Not sure why, but it crashes here.

Then with fixing, I can put some maps on resources, and try push one or two to github...

DraLUSAD
Posts: 54
Joined: Sun Sep 25, 2011 2:52 pm

Post by DraLUSAD »

Where are they crashing on, as the Play Tests doesnt like them, reason being, as it will need to Modify all maps, for the new/current AI, as the new ones will be trying to find/build Refiners, which they do not exsist anymore

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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

Post by zypres1 »

ehhh,I think, its ,not AI, I think ,also crash, on starting it alone? :-)

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