Sniper Art
Sniper Art - WIP
Sniper Art
Working on Sniper art.
64 Frames in Currently
Animations done so far:
Idle (In all directions)
Standing (In all directions)
Running (in all directions)
Animations To Do:
Assuming Prone position
Prone Crawl
Prone Fire
Dying Animations
Various Idle animations
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*(Assuming there will be no standing firing animations since Snipers don't usually shoot from a standing position)*
Brought to you by:
-Nuke'm Bro.
64 Frames in Currently
Animations done so far:
Idle (In all directions)
Standing (In all directions)
Running (in all directions)
Animations To Do:
Assuming Prone position
Prone Crawl
Prone Fire
Dying Animations
Various Idle animations
---
*(Assuming there will be no standing firing animations since Snipers don't usually shoot from a standing position)*
Brought to you by:
-Nuke'm Bro.
- Attachments
-
- Sniper Art
- WIP-
64 Current Frames - Sniper.png (7.94 KiB) Viewed 8730 times
- Sniper Art
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
i dont think any units that wernt already in red alert sohuld be put in. i dont really like the flak truck and money truck tbh. i think things like this need to be reserved for mods. theres endless opitunities for mods on the engine. i think we just have to wait and let the onto it people make them. once openra gets bigger and more well known it will be off the richtor.BaronOfStuff wrote: ↑ Looking good. I wouldn't mind a Sniper becoming an 'official' unit for the main game either.
perhaps someone will make a easy noob proofed unit editor and rules editor.
Sniper Art
-*UPDATE*-
128 Frames In
128 Frames left till Completion!
128 Frames In
128 Frames left till Completion!
- Attachments
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- -Sniper Art-
128 frames in. - Sniper.png (15.15 KiB) Viewed 8579 times
- -Sniper Art-
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm