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[Map] [Ra] [Green Fields Map] - GFM - Middle East

Posted: Sun Mar 25, 2012 3:47 am
by knivesron
this is a new map from me Knivesron.
enjoy, this is a slight variant on another map. and a slight variant on the greenfields rules.

Posted: Fri Apr 06, 2012 2:53 am
by DraLUSAD
wow, is there more maps made by my rules like these, i never of though that people liked that kind of Rules, I feel so happy it still being used today ^_^, P.S. Nice one :)

Posted: Fri Apr 06, 2012 3:12 am
by DraLUSAD
I've just had a go at your map, and there is some slight issues with it


OILB:
Buildable:
Queue: Building
BuildPaletteOrder: 10
Owner: allies,soviet
Prerequisites: anypower
HotKey: e
Valued:
Cost: 1400
Tooltip:
Name: Hate Generater
Description: Supplies steady hate rage
Icon: miss
Building:
Power: -30
Sellable:
RepairableBuilding:
GivesBuildableArea:
RevealsShroud:
Range: 6
IronCurtainable:
CashTrickler:
Period: 150
Amount: 30
ProvidesCustomPrerequisite:
Prerequisite: Faction Center

in Red needs to be 50, for the Trickler and -50 for the power for the AI's to build more and get a faster income
In Green Someone being messing with the spelling, or have you?

Posted: Sun Apr 08, 2012 8:53 am
by knivesron
i decided to change how the refineries tick money. i think in the normal rules give way to much money and you achieve infinity money to fast. this requires you to build about 20-30 oil derreks to achieve infinite money. space also becomes a issue and its a real challenge to build out to the middle or the other islands. theres a lot of civilians in the middle for you to have wars over and get bountys for.

i dont play with ai so i dont know how the rule change affects them. but i dont really care.

i have changed name to hate generators just for the lulz.

Posted: Sun Apr 08, 2012 2:37 pm
by DraLUSAD
ahh right LOL, i was a little confused thats all, but i suppose playing with Human players wouldnt be a challenge, this idea of GFM was focused just againts the AI's