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[Modeling] General Information & Discussion

Posted: Sat Feb 18, 2012 11:38 pm
by wusche1
Just had a short chat with Bellator, who makes his models with Google Sketchup (free version), renders them with 3D Max and makes some final corrections (color,palette, etc) at the end.

I am sure that other end program can be used for rendering e.g. Blender (open source), but I guess we have to start compiling a HOWTO somewhere.

Here is a chat exempt:

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&#91;00&#58;29&#93; <bellator1> http&#58;//imgur.com/tAZ54
&#91;00&#58;29&#93; <bellator1> heres the ship i made
&#91;00&#58;29&#93; <bellator1> use darker colors on the fringes and brighter colors in the middle
&#91;00&#58;30&#93; <wuschel> Makes sense. And does not look to complicated.
&#91;00&#58;30&#93; <bellator1> that white mast is the sort of detail that is borderline
&#91;00&#58;30&#93; <bellator1> anything smaller than that generally does not work
&#91;00&#58;30&#93; <bellator1> or it looks bad

...

&#91;00&#58;29&#93; <bellator1> http&#58;//imgur.com/tAZ54 &#91;SEE SCREENSHOT&#93;
&#91;00&#58;29&#93; <bellator1> heres the ship i made
&#91;00&#58;29&#93; <bellator1> use darker colors on the fringes and brighter colors in the middle
&#91;00&#58;30&#93; <wuschel> Makes sense. And does not look to complicated.
&#91;00&#58;30&#93; <bellator1> that white mast is the sort of detail that is borderline
&#91;00&#58;30&#93; <bellator1> anything smaller than that generally does not work
&#91;00&#58;30&#93; <bellator1> or it looks bad 

Posted: Sun Feb 19, 2012 10:12 am
by Petrenko
Heyho,

will you use gimp or some other free software for the end-part or photoshop?

Also thanks for trying this with blender.

Btw: will we have .shp .pal forever? are there plans to get rid of it? it's depressing to be limited to so few colours. and conversion is almost impossible.

Edit: This is fun :3
I'll edit manual shades later. Got to go to work.

Edit2: Please get it ingame =)

Posted: Sun Feb 19, 2012 12:58 pm
by Harisson
This tool might be helpful:

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http&#58;//www.d-grafix.com/?page=spriteforge
PS: I don't know how it proprely works to render units like ra

Posted: Sun Feb 19, 2012 2:21 pm
by wusche1
Harisson wrote: This tool might be helpful:

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http&#58;//www.d-grafix.com/?page=spriteforge
PS: I don't know how it proprely works to render units like ra
Thanks for the link. Great to collect this kind of information -- otherwise we never get going in the right direction.



Petrenko wrote: Heyho,

will you use gimp or some other free software for the end-part or photoshop?

Also thanks for trying this with blender.

Btw: will we have .shp .pal forever? are there plans to get rid of it? it's depressing to be limited to so few colours. and conversion is almost impossible.

Edit: This is fun :3
I'll edit manual shades later. Got to go to work.

I use photoshop -- however, it is useless for infantry (33000x39 pixel^2 image not savable in PNG).

Re: pal/shp: I hope that in the middle perspective, the OpenRA will switch to some updated file formats that makes graphic editing easier. That would be imperative when it comes to attract new graphic people/artist to the game.

I have not arrived yet at blender, because I am still fooling around with the Google Tool. I still hope that someone will take up the lead and make a step by step guide (e.g. faction colors, palette, rendering, right angle, animations, etc) for the creation of unit graphics.

Posted: Sun Feb 19, 2012 3:32 pm
by Harisson
Google has nice 3D galery of models, maybe we can convert some of them.

for example
Soviet ACV:

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http&#58;//sketchup.google.com/3dwarehouse/details?mid=a3f8dfbba446f87b3582a718e492964f&prevstart=60
Allied Patriot Missile:

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http&#58;//sketchup.google.com/3dwarehouse/details?mid=2ec6dce3da24a631f35e3c8e94eba291&prevstart=48
Blockade:

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http&#58;//sketchup.google.com/3dwarehouse/details?mid=4ebe60b276520785bd65997414c69683&prevstart=0

Posted: Sun Feb 19, 2012 4:01 pm
by wusche1
This post might be helpful when using Sketchup and Blender. Is anyone bold enough to take it from here?



Harisson wrote: Google has nice 3D galery of models, maybe we can convert some of them.

for example
Soviet ACV:

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http&#58;//sketchup.google.com/3dwarehouse/details?mid=a3f8dfbba446f87b3582a718e492964f&prevstart=60
That looks really good!

Posted: Mon Feb 20, 2012 4:48 pm
by raminator
not really about modelling...
but the 3dsm scripts i use to render units...

http://www.sleipnirstuff.com/forum/view ... 83&t=15123