[MOD] [RA] TORA -- the Empire of Japan comes to RA
Posted: Fri Feb 10, 2012 1:23 pm
[align=center]"To die for the Emperor is to live forever."
-- Japanese Army Slogan[/align]
[align=center][/align]
Short Description
The Empire of Japan is about to expand its sphere of influence and clash with the capitalist and communist power blocks. The faction is planned to introduce some new elements to the game, while still fitting in the overall style of OpenRA. The focus of the Empire will be aerial and naval supremacy, while still beeing able to hold their adversaries at bay with tricks and technology on the ground.
A quick important note to avoid further misunderstandings and show the consensus between the contributors: There are no plans to make the faction's assets to funky, and basically add a faction to the game that might be based on the RA3 theme and gameplay.
How to contribute:
The big bottleneck is - how could it be different - the creation of new unit graphics.
While many unit graphics have been completed and are worked on, there is always need for helping hands. As such, I am glad for any helping hand in this matter, be it new graphics, extracted graphics or unit implementation.
If You have any ideas regarding gameplay, graphics, or have a couple of assets You are anxious to get rid of, please do not hesitate to contact me.
For a first release, the following assets are still needed:
Thanks to BaronOfStuff and Bellator for helping out!
-- Japanese Army Slogan[/align]
[align=center][/align]
Short Description
The Empire of Japan is about to expand its sphere of influence and clash with the capitalist and communist power blocks. The faction is planned to introduce some new elements to the game, while still fitting in the overall style of OpenRA. The focus of the Empire will be aerial and naval supremacy, while still beeing able to hold their adversaries at bay with tricks and technology on the ground.
A quick important note to avoid further misunderstandings and show the consensus between the contributors: There are no plans to make the faction's assets to funky, and basically add a faction to the game that might be based on the RA3 theme and gameplay.
How to contribute:
The big bottleneck is - how could it be different - the creation of new unit graphics.
While many unit graphics have been completed and are worked on, there is always need for helping hands. As such, I am glad for any helping hand in this matter, be it new graphics, extracted graphics or unit implementation.
If You have any ideas regarding gameplay, graphics, or have a couple of assets You are anxious to get rid of, please do not hesitate to contact me.
For a first release, the following assets are still needed:
Code: Select all
Infantry:
-- thermoptical camouflage sniper infantry unit (-->Baron)
-- Volkov, the elite soviet cyber commando
Ships:
-- Torpedo boat --> Bellator
Buildings:
-- distinct japanese air strip
Thanks to BaronOfStuff and Bellator for helping out!