[align=center]COMBINED CONQUEST[/align]
[align=center]custom maps with a new game mode[/align]
Hi,
right now there is little documentation, so I will post the most important changes here:
Combined Conquest is a more complex Red Alert game mode than the out-of-the-box Conquest. It uses both allied and soviet assets in one single game faction and features simple but effective tech trees. Although the units and buildings are heavily customized, all You need is the Red Alert mod of OpenRa.
The idea is to add some tech trees to the game and make the gameplay more interesting for large scale maps such as Ares, Apollo or Poseidon. And of course, it is about the fun to fool around with funky stuff.
Most recent version:
version 2f (CC-v2f), tested with playtest 2011-1223
Install:
-- Extract the oramap files in the zip file and put the maps in Your /Openra/mods/ra/maps folder.
General Changes:
-- Soviets and allies can build all buildings (faction does not matter now), as introduced in the NFR (no faction rules) version 0.5 by Zypres
-- As of now, there are several tech buildings as of now, all embedded in a simple tree. All but one a buildable and give access to certain military assets.
Buildings:
-- A civilian tech building gives access to Tesla technologies ("HYPERTech")
-- oil derricks are hard to destroy and are repairible ("super oil derricks")
-- buildings gulp more energy
-- The small power plant is the only power plant in the game and has the stats of the advanced power plant
Units:
-- mine layers are weaker (AT has 1 mine, AP has 2 mines.)
-- Yak is now an all around attack plane (Air and ground attack). This is a Tier 1 Air Tech unit.
-- Mig is now an all air interceptor and uses Sidewinder missiles. This is a Tier 2 Air Tech unit.
-- A10 is now an all ground bomber and uses Maverick missiles. It is sturdier than the Mig. This is a Tier 2 Air Tech unit.
-- Artillery, V2, Mammoth, Heavy Tank, BMP have been distributed among the tech buildings
-- V2 is now a anti ship weapon
-- mammoth has ~25% more hitpoints.
-- most vehicles have a sight range of 4
-- the jeep and the mobile headquarter have a large sight radius
-- the only transport units are the APC, the Helicopter transport and the naval transport.
-- The Cruiser and the missile submarine are a little bit faster. The latter costs more and has torpedos and secondary weapon. The missile sub is a formidable opponent for any ship in short range, as it can use both missiles and torpedoes. When it comes to long range attacks, it only has missiles.
-- Tesla Trooper and Tesla Tank are cheaper, but only buildable with a special civilian tech building (MISS)
-- added thermooptical stealth sniper into paradrop based on stealth infantry (taken from ra-entrenched mod)
Special abilities
-- A special forces air drop is availible, containing an Tanya unit, a super dog, a medic, a engineer, a rocket trooper and a invisible man with a sniper rifle. The latter is only detectible by the mobile headquarters unit
-- The iron curtain and the chronosphere are bundled in one building, the paradox mashine.
List of Bugs:
Code: Select all
System.InvalidOperationException: Unit `s1` does not have a sequence `die-crushed`.
Cheers!
p.s. If You want this gamemode to evolve please give constructive feedback and have a look at the wishlist.
Wishlist:
[Done]: Please convert the PNG format cameos (7) posted in one of the most recent posts in this thread to SHP format and attach them to the forum. Thanks to Baronofstuff!
Downloads: