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Big multiplayer East vs West

Posted: Fri Dec 16, 2011 12:54 am
by zypres1
I present to you, East vs West with partners..

Big map East vs West. Not finished, but playable.

I want some of you to make this better

Image


Please be inspired and make east west maps. Would also be fun with only men, and other setting. But I lost my first map when updated, and got tired. Also had some problems with modding, so this is simple

Minus
  • No trees
  • some terrain might be placed wrong
  • not much modding in it, only squad size 5
  • should be a road in the middle, long walk
  • need more than 4 players I think
  • Ai is stupid on this map
  • might not be equal
Plus
  • Many players 14!!
  • simple map
  • easy to make better for you
  • good for noobs
  • good for teamplay
  • big map
    [*fast walkway on bottom
  • nice with waterfalls
Please make something out of this idea :-)

Posted: Sat Jan 21, 2012 9:28 pm
by zypres1
I think we need a map like this, please work on it

Posted: Sat Jan 21, 2012 10:40 pm
by BaronOfStuff
I can have a go at messing with this. Not exactly sure what you're asking for, but I should be able to come up with something during the week.

Posted: Sun Jan 22, 2012 4:05 am
by zypres1
Sweet. I think there should be a place for map like these. Long maps, only land and air, and passages that will fight back and forth. Also I like the possibilities for many players(14).

Do what you want.

Suggestions

Posted: Sun Jan 29, 2012 7:01 pm
by zypres1
Any suggestions for this map? Or should Baron just finish it like he wants when he got time?

Posted: Sun Jan 29, 2012 7:55 pm
by riderr3
Need some more details :)

Posted: Thu Feb 02, 2012 3:46 pm
by zypres1
riderr3 wrote: Need some more details :)
Please feel free to finish or make similar map.

I think the games need more maps like this, with focus on xtreme co-op, and pro/new players can play together on same team.

What should we put in? Only trees? Should we allow basewalking?

Posted: Thu Feb 02, 2012 4:08 pm
by BaronOfStuff
No, basewalking should not be allowed, or at least shouldn't provide any real advantage. I've been playing around and adding various obstacles/ground types to prevent an easy basewalk. Still a way off from making a final version, but basewalking is (at present) largely ineffective and wastes too much time.

Posted: Sun Feb 12, 2012 4:30 pm
by BaronOfStuff
Here's a test version. Probably needs a lot of work, so play around on it a few times and explain any and all problems.
Image