New map multiplayer big east vs West
Information and discussion for custom maps and mods.
zypres1
Posts: 276 Joined: Mon Oct 24, 2011 8:22 pm
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by zypres1 » Fri Dec 16, 2011 12:54 am
I present to you, East vs West with partners..
Big map East vs West. Not finished, but playable.
I want some of you to make this better
Please be inspired and make east west maps. Would also be fun with only men, and other setting. But I lost my first map when updated, and got tired. Also had some problems with modding, so this is simple
Minus
No trees
some terrain might be placed wrong
not much modding in it, only squad size 5
should be a road in the middle, long walk
need more than 4 players I think
Ai is stupid on this map
might not be equal
Plus
Many players 14!!
simple map
easy to make better for you
good for noobs
good for teamplay
big map
[*fast walkway on bottom
nice with waterfalls
Please make something out of this idea :-)
Attachments
eastwestpartners.oramap
Put file in ra/maps then open in editor (12.01 KiB) Downloaded 365 times
zypres1
Posts: 276 Joined: Mon Oct 24, 2011 8:22 pm
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by zypres1 » Sat Jan 21, 2012 9:28 pm
I think we need a map like this, please work on it
BaronOfStuff
Posts: 438 Joined: Sun May 22, 2011 7:25 pm
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by BaronOfStuff » Sat Jan 21, 2012 10:40 pm
I can have a go at messing with this. Not exactly sure what you're asking for, but I should be able to come up with something during the week.
zypres1
Posts: 276 Joined: Mon Oct 24, 2011 8:22 pm
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by zypres1 » Sun Jan 22, 2012 4:05 am
Sweet. I think there should be a place for map like these. Long maps, only land and air, and passages that will fight back and forth. Also I like the possibilities for many players(14).
Do what you want.
zypres1
Posts: 276 Joined: Mon Oct 24, 2011 8:22 pm
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by zypres1 » Sun Jan 29, 2012 7:01 pm
Any suggestions for this map? Or should Baron just finish it like he wants when he got time?
riderr3
Posts: 98 Joined: Sat Feb 26, 2011 11:26 pm
Location: Camo pillbox
Contact:
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by riderr3 » Sun Jan 29, 2012 7:55 pm
Need some more details
zypres1
Posts: 276 Joined: Mon Oct 24, 2011 8:22 pm
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by zypres1 » Thu Feb 02, 2012 3:46 pm
riderr3 wrote: ↑ Need some more details
Please feel free to finish or make similar map.
I think the games need more maps like this, with focus on xtreme co-op, and pro/new players can play together on same team.
What should we put in? Only trees? Should we allow basewalking?
BaronOfStuff
Posts: 438 Joined: Sun May 22, 2011 7:25 pm
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by BaronOfStuff » Thu Feb 02, 2012 4:08 pm
No, basewalking should not be allowed, or at least shouldn't provide any real advantage. I've been playing around and adding various obstacles/ground types to prevent an easy basewalk. Still a way off from making a final version, but basewalking is (at present) largely ineffective and wastes too much time.
BaronOfStuff
Posts: 438 Joined: Sun May 22, 2011 7:25 pm
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by BaronOfStuff » Sun Feb 12, 2012 4:30 pm
Here's a test version. Probably needs a lot of work, so play around on it a few times and explain any and all problems.
Attachments
the-front.oramap
(13.88 KiB) Downloaded 348 times