[Map Pack] The First Decade Map Pack
OpenRA multiplayer map imports from TD, and RA
[Map Pack] The First Decade Map Pack
Red Alert The First Decade Mappack
I have succesfully converted 165 of 230 RA TFD (RA + Counterstrike + Aftermath) original multiplayer maps. I didn't tested them all, but I believe they are playable.
Here is what I did:
1) Extracted the maps using XCCMixer
2) Imported them in OpenRA.Editor (65 gave error)
3) Hit the "Fix Open Areas" button
4) Removed the bad spawn point(s) from the map.
5) Saved the map with the original file name.
Tiberian Dawn The First Decade Mappack
I also converted all Tiberian Dawn original multiplayer maps (27 total), the same way I did with RA.
Feel free to extend/enhance these collection of maps.
I have succesfully converted 165 of 230 RA TFD (RA + Counterstrike + Aftermath) original multiplayer maps. I didn't tested them all, but I believe they are playable.
Here is what I did:
1) Extracted the maps using XCCMixer
2) Imported them in OpenRA.Editor (65 gave error)
3) Hit the "Fix Open Areas" button
4) Removed the bad spawn point(s) from the map.
5) Saved the map with the original file name.
Tiberian Dawn The First Decade Mappack
I also converted all Tiberian Dawn original multiplayer maps (27 total), the same way I did with RA.
Feel free to extend/enhance these collection of maps.
- Attachments
-
- TD.TFD.Mappack.zip
- OpenRA Tiberian Dawn TFD mappack
- (100.96 KiB) Downloaded 633 times
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- RA.TFD.Mappack2.zip
- OpenRA Red Alert TFD mappack (Part 2)
- (799.54 KiB) Downloaded 618 times
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- RA.TFD.Mappack1.zip
- OpenRA Red Alert TFD mappack (Part 1)
- (966.81 KiB) Downloaded 658 times
I hope someone will continue my work, so I uploaded the original Redalert MP maps made by Westwood Studios (all 230).
- Attachments
-
- RA.TFD.OriginalMaps2.zip
- original extracted maps from RA
- (745.42 KiB) Downloaded 578 times
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- RA.TFD.OriginalMaps1.zip
- original extracted maps from RA
- (872.45 KiB) Downloaded 572 times
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
Some of these might need some manual fixing (Aftermath maps in particular); certain tiles aren't yet in ORA and will cause a crash if you try and play any maps with said tiles (somehow the editor ignores these tiles while importing and only crashes if you move the cursor over an area which they occupy).
The only ones I'm currently aware of are the ICExx tiles (water obstacles in Snow terrain), but there are possibly some others too.
The only ones I'm currently aware of are the ICExx tiles (water obstacles in Snow terrain), but there are possibly some others too.
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
Yes, this is usually RA95's native waypoint 98. ORA classes it as a playerstart, which can lead to it being in absurd places such as the middle of the ocean or on cliffs.SzLi wrote: ↑I found an other issue with the maps: player number shows up incorrectly in OpenRA. I think fixing that requires manual surgery on all files.
Thankfully they're easy to spot in the editor; just look for the most ludicrous playerstart and delete it.
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
just so you know i will re redo all these maps my self when i get around to it. i still have about 900 maps to convert of the usermade maps. once ive done them i will start on these. i expect if i dont get to lazy i will have them done in oh maby a month. then they will be added to my mappack. should total it around 2000 maps :O. so if you dont want to waste time then you dont have to. i also test every map i convert, cause the maps have this nasty habbit of sneaking in a spawnpoint in the most awkward places
Looking forward to it. and Yes, we need a place to upload and download maps.
Soon finished those who work on that site? :-)
wishlist:
* Prioritize maps that can be build with cool yaml on (advanced settings, like oil)
* East vs West maps with multiple players
* Co-Op levels that will be hard to play against bots or humans..
* strange maps diifferent from the ones we have, like for only air and sea..
Soon finished those who work on that site? :-)
wishlist:
* Prioritize maps that can be build with cool yaml on (advanced settings, like oil)
* East vs West maps with multiple players
* Co-Op levels that will be hard to play against bots or humans..
* strange maps diifferent from the ones we have, like for only air and sea..
Let's have a map which shows these problems, and a bug ticket?BaronOfStuff wrote: ↑Some of these might need some manual fixing (Aftermath maps in particular); certain tiles aren't yet in ORA and will cause a crash if you try and play any maps with said tiles (somehow the editor ignores these tiles while importing and only crashes if you move the cursor over an area which they occupy).
The only ones I'm currently aware of are the ICExx tiles (water obstacles in Snow terrain), but there are possibly some others too.
The missing ice tiles have been added with https://github.com/OpenRA/OpenRA/commit ... 5b75cb1289 and https://github.com/Iran/OpenRA/commit/a ... cf6dba0699 The bleed branch should also contain some legacy map import fixes by Scott now, e.g. https://github.com/OpenRA/OpenRA/commit ... 7435e10d3f and https://github.com/OpenRA/OpenRA/commit ... f03c51cc51 Don't know if these fixes are for single-player maps only.