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[Map-Minigame] training camp
Posted: Sat Oct 22, 2011 12:19 pm
by Holloweye
A minigame map for RA.
All players are provided with a barracks, oil derrik (income) and two flame towers.
In the middle of the map you can capture a war factory which will make it possible for you to build tanks. Remember there is only one so it's important to capture it.
Objective: destroy enemy bases.
Posted: Sat Oct 22, 2011 1:51 pm
by BaronOfStuff
Great idea, and was actually really intense even against the AI. However, it exploded on me:
Code: Select all
System.InvalidOperationException: TraitDictionary does not contain instance of type `OpenRA.Mods.RA.MPStartLocations`
at OpenRA.TraitDictionary.TraitContainer`1.Get(UInt32 actor)
at OpenRA.TraitDictionary.Get[T](Actor actor)
at OpenRA.Actor.Trait[T]()
at OpenRA.Mods.RA.HackyAI.ChooseEnemyTarget()
at OpenRA.Mods.RA.HackyAI.AssignRolesToIdleUnits(Actor self)
at OpenRA.Mods.RA.HackyAI.Tick(Actor self)
at OpenRA.World.<Tick>m__A9(TraitPair`1 x)
at OpenRA.WorldUtils.<DoTimed>c__AnonStorey4D`1.<>m__F1(T x)
at OpenRA.Exts.Do[T](IEnumerable`1 e, Action`1 fn)
at OpenRA.WorldUtils.DoTimed[T](IEnumerable`1 e, Action`1 a, String text, Double time)
at OpenRA.World.Tick()
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)
This was a few minutes in, and happened after two AI teams were defeated.
Posted: Sat Oct 22, 2011 2:03 pm
by Harisson
I like your idea, but I've tested map and there are some mistakes
First, it's better destroy War Factory than capture them, because you'll get 800$
Second, war factory has poor health
Third, on some spots(red) you can easily destroy enemy barr/oil, so best start has Multi01 (northwest) and you can move through blue spot.
EDIT: Mayber you can add rock(s) on red spots or something else...
Posted: Sun Oct 23, 2011 8:07 am
by chrisf
I think HackyAI will need some adjustments to cope with the way the custom rules work (no MPStartLocations on World!). That will be what's causing your crash.
Posted: Sun Oct 23, 2011 11:12 am
by Holloweye
Update:
- Fixed up trees a bit
- Now possible to build airfield, helipad and wired fence
- War factory value decreased
minigames
Posted: Fri Apr 13, 2012 12:03 am
by zypres1
We should have a small minigames competition...