Page 1 of 2

[Addon][RA/CnC] Textless Cameos

Posted: Fri Oct 21, 2011 8:57 pm
by Harisson
Small addon :P

Posted: Sat Oct 22, 2011 2:28 pm
by riderr3
for cnc there are any?

Posted: Sat Oct 22, 2011 2:32 pm
by Harisson
I'm working on it.... :)

Posted: Sat Oct 22, 2011 6:58 pm
by knivesron
nice work, i hope somthing like this gets put in a future release as a tick box option.
i think a drop box will make a good addition, could have various diff art types for each mod. i like being able to customize my shit. keep up the good work

Posted: Sun Oct 23, 2011 9:37 am
by Harisson
Update: Added textless cameos for CnC

Posted: Mon Oct 22, 2012 12:32 pm
by Matt
You could use these and print the text using the engine for easy localization. See https://github.com/OpenRA/OpenRA/blob/b ... eWidget.cs the READY / HOLD which is already an text overlay instead of SHP.

Posted: Tue Dec 04, 2012 5:34 pm
by Matt
I started working on the OpenRA translation project: http://www.sleipnirstuff.com/forum/view ... 82&t=15948 and we might switch to textless icons when the set gets completed. Some are missing:

Posted: Tue Dec 04, 2012 7:33 pm
by BaronOfStuff
I still have the original textless cameo for Volkov somewhere, which will save someone some work.

...I just have to find it.

Posted: Wed Dec 05, 2012 10:35 pm
by Harisson
Can you write name of cameos, that are missing ? I have no problem to finish all cameos...

Posted: Wed Dec 05, 2012 11:36 pm
by Matt
  • mods/ra/bits/ctnkicon.shp (already done, nevermind)
  • mods/ra/bits/dtrikicon.shp (already done, nevermind)
  • mods/ra/bits/e8icon.shp (Volkov)
  • mods/ra/bits/jmin.shp (unused)
  • mods/ra/bits/snipericon.shp
  • mods/ra/packages/textless.mix includes atomicon.shp (still has text on it)
  • mods/cnc/bits/ioicnh.tem (by Nyerguds, based on a Westwood render image)
  • mods/cnc/bits/rapticnh.shp (unused)
  • mods/cnc/bits/stegichn.shp (unused)
  • mods/cnc/bits/trexichn.shp (unused)
  • mods/cnc/bits/tricicnh.shp (unused)
  • mods/cnc/bits/viceicnh.shp
As Nukem did the sniper icon, we might ask him to provide a textless one www.sleipnirstuff.com/forum/viewtopic.p ... 410#281410

Posted: Thu Dec 06, 2012 1:34 am
by Harisson
Done... but still needs some work.

Posted: Thu Dec 06, 2012 1:38 am
by BaronOfStuff
Fucking hell, that was fast!!

Posted: Tue Dec 11, 2012 6:50 pm
by zypres1
Please give us dinos for maps... It should be in the editor. I know one of the c&c got it.. The shp should be in the game I mean...

Posted: Tue Dec 11, 2012 7:00 pm
by Matt
zypres1 wrote: Please give us dinos for maps... It should be in the editor. I know one of the c&c got it.. The shp should be in the game I mean...
https://github.com/OpenRA/OpenRA/blob/b ... npark.yaml are ready. You only need to add some https://github.com/OpenRA/OpenRA/tree/b ... /cnc/rules

Posted: Tue Aug 18, 2015 8:19 am
by sylandro
Sorry for the 3-year bump, but I've updated and finished all cameos. :)

I've included all new cameos as of playtest-20150808 as well as the ones that were missing from the original upload. I've also added them as TEM format, as it's apparently the preferred format currently used in TD.

In total there's 100 cameos for RA and 62 for TD.