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RA2 in OpenRA ?

Posted: Sun Oct 09, 2011 7:35 pm
by brenybear
Well i want to know if its possible , i mean the Engines not that different , It still uses Shp's but also uses Voxels , i believe thats 2.5D engine , would that be too hard to implement into a mod or am i wasting my time?

Posted: Mon Oct 10, 2011 6:28 am
by chrisf
You'd need to do a lot of work, but it's certainly possible.

Posted: Mon Oct 10, 2011 8:02 am
by raminator
you can convert voxels to shp...
though it´s no one-click job...

Posted: Mon Oct 10, 2011 6:52 pm
by chrisf
We *could* write a better tool to make it so ;)

Posted: Tue Oct 11, 2011 5:52 am
by Holy_Master
i dunno but he should improve engine to support 3d model for unit/building. :P

Posted: Tue Oct 11, 2011 6:59 pm
by chrisf
I don't consider 3d models to be much of an "improvement".

Posted: Wed Oct 12, 2011 4:05 am
by knivesron
if you want to use 3d models, why dont you just use the spring engine?

Posted: Sat Oct 15, 2011 4:47 pm
by Holy_Master
because spring base on TA gameplay and it no choice to use 2d together.

Posted: Fri Aug 22, 2014 5:45 pm
by xan2622
OpenRA now supports voxels.

Posted: Sat Aug 23, 2014 6:08 am
by Matt