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Open RA - Multiplayer Bots

Posted: Mon Aug 01, 2011 12:06 pm
by King_Ultra
Hi - been playing OpenRA recently, my mates and I really enjoy it. We were hoping to see some development in multiplayer bots with varying difficulty. This would add to the playability of this title.

Also if anyone had started working on one, we are happy to collaborate.

Cheers.

Re: Open RA - Multiplayer Bots

Posted: Tue Aug 02, 2011 7:37 am
by riderr3
King_Ultra wrote: Hi - been playing OpenRA recently, my mates and I really enjoy it. We were hoping to see some development in multiplayer bots with varying difficulty. This would add to the playability of this title.

Also if anyone had started working on one, we are happy to collaborate.

Cheers.
In latest openra revision(unstable) bots are more smarter than previous ;)

Posted: Wed Aug 03, 2011 4:17 pm
by Petrenko
Heyho,

if you just want it harder you could add two new factions (one for each side) (raminator made a tutorial on how to do this) and make just one structure of them different. For example the Powerplant. Just add a cashtrickler with 1000000$ in a second and the ai will produce like hell. (Traitdocumentation on the wiki explains how to add a cashtrickler)

This is just how i do it. There might be many other ways to make it harder to defeat the AI.

Posted: Fri Apr 13, 2012 12:07 am
by zypres1
could like that, but also I want limits on buildings and units possible in mods, then you can have like max 4 ore trucks for each player, or max 6 oil rigs....
That would help Ai, if you can set the limit for each player....