Hi - been playing OpenRA recently, my mates and I really enjoy it. We were hoping to see some development in multiplayer bots with varying difficulty. This would add to the playability of this title.
Also if anyone had started working on one, we are happy to collaborate.
Cheers.
Open RA - Multiplayer Bots
Development of multi player bot with varying difficulty
Re: Open RA - Multiplayer Bots
In latest openra revision(unstable) bots are more smarter than previousKing_Ultra wrote: ↑Hi - been playing OpenRA recently, my mates and I really enjoy it. We were hoping to see some development in multiplayer bots with varying difficulty. This would add to the playability of this title.
Also if anyone had started working on one, we are happy to collaborate.
Cheers.
Heyho,
if you just want it harder you could add two new factions (one for each side) (raminator made a tutorial on how to do this) and make just one structure of them different. For example the Powerplant. Just add a cashtrickler with 1000000$ in a second and the ai will produce like hell. (Traitdocumentation on the wiki explains how to add a cashtrickler)
This is just how i do it. There might be many other ways to make it harder to defeat the AI.
if you just want it harder you could add two new factions (one for each side) (raminator made a tutorial on how to do this) and make just one structure of them different. For example the Powerplant. Just add a cashtrickler with 1000000$ in a second and the ai will produce like hell. (Traitdocumentation on the wiki explains how to add a cashtrickler)
This is just how i do it. There might be many other ways to make it harder to defeat the AI.
Hail to the soviets!