I saw this in the list of things when I was trying to figure out something else.
So I thought, "Is this what I think it is?" because I was looking at the Chrono Tank sprites at the same time...
I went ahead and thought I'd test it out on something (as such being a Light Tank), and when I right click to deploy the Chronoshift, I crashed and got this error in exception.log:
Code: Select all
System.NullReferenceException: Object reference not set to an instance of an object.
at OpenRA.WorldUtils.PlayVoiceForOrders(World w, Order[] orders)
at OpenRA.Widgets.WorldInteractionControllerWidget.ApplyOrders(World world, float2 xy, MouseInput mi)
at OpenRA.Widgets.WorldInteractionControllerWidget.HandleMouseInput(MouseInput mi)
at OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi)
at OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi)
at OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi)
at OpenRA.Widgets.Widget.HandleInput(MouseInput mi)
at OpenRA.DefaultInputHandler.<OnMouseInput>c__AnonStorey29.<>m__64()
at OpenRA.Sync.<CheckSyncUnchanged>c__AnonStorey22.<>m__45()
at OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn)
at OpenRA.Sync.CheckSyncUnchanged(World world, Action fn)
at OpenRA.DefaultInputHandler.OnMouseInput(MouseInput input)
at OpenRA.Renderer.Glsl.GraphicsDevice.Present(IInputHandler inputHandler)
at OpenRA.Graphics.Renderer.EndFrame(IInputHandler inputHandler)
at OpenRA.Graphics.Viewport.DrawRegions(WorldRenderer wr, IInputHandler inputHandler)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)
Code: Select all
1TNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Owner: allies
Valued:
Cost: 600
Tooltip:
Name: Light Tank
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Health:
HP: 250
Armor:
Type: Heavy
Mobile:
Speed: 9
RevealsShroud:
Range: 4
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 25mm
Recoil: 2
AlignIdleTurrets: true
RenderUnitTurreted:
AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
# LeavesHusk:
# HuskActor: 1TNK.Husk
ChronoshiftDeploy:
ChargeTime: 30