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[question] Missings units ?

Posted: Mon May 23, 2011 11:10 am
by BenjaminLSR
Hey their,

I was wondering what happened to the following units, buildings:

Units:

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Mad Tank
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Attack Dog
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Flametrower
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Demo Truck
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Transport
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Shock Trooper
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Chrono Tank
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Mobile Gap Gen.
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Radar Jammer
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Mechanics
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Buildings:

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Kennel
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Gap Generator
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Posted: Mon May 23, 2011 6:10 pm
by hamb
From what I know

Attack Dog is still on soviets
Flamethrower is still on soviets
Transport is still being programmed into the game
Shock trooper is still on soviets, but currently worthless (not worth the cost)

Kennel was likely deemed useless, so dogs now come out of barracks

The rest I'm not sure about.

Posted: Tue May 24, 2011 8:48 am
by BenjaminLSR
I do have both official RA1 extension in perfect state somewhere in house.
If someone here needs MAD and TESLA extension to integrate those missing units, buildings just tell me and I'll upload .mix files.

I'm far far far too busy on coding our project to focus on this task.

Posted: Wed Jun 08, 2011 2:44 pm
by Proteus
Sorry about the bump. (and that it's my first post)

But I thought I'd say that I made an attempt to adding the Demo Truck into OpenRA, it works great! I'll upload a little mod for it later. It's part of my weird RA mod that adds/restores oldschool RA features and such.

Posted: Sat Jun 11, 2011 10:15 am
by riderr3
I think it's possible to implement the hidden Red Alert Aftermath units - Phase transport and Heli carrier, and make it buildable.

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Phase transport
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Heli carrier
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