[mod][wip] KKND

Information and discussion for custom maps and mods.
knivesron
Posts: 93
Joined: Wed Aug 10, 2011 5:05 am

Post by knivesron »

dont close the topic untill you give us a proper web page and download my friend.
i recently installed kknd 2 kross fire to try feed my itch, but time seems to have alterd that game to a immensly low res pibelated mess.

im looking foward to playing kknd in future world

Matt
Posts: 1038
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Will this be an Open Source project?

xan2622
Posts: 80
Joined: Fri Mar 15, 2013 9:27 pm

Post by xan2622 »

They recently updated their website.
I am sad it won't be an OpenRA mod anymore.

http://www.kknd-game.com/

Matt
Posts: 1038
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

I think it was a good decision. This is and always will be very much tied to the original Westwood games.

IceReaper
Posts: 10
Joined: Fri May 20, 2011 9:36 pm

Re: [mod][wip] KKND

Post by IceReaper »

Its back on OpenRA basis!

Matt
Posts: 1038
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: [mod][wip] KKND

Post by Matt »

Looks like you are making good progress.


Dzierzan
Posts: 2
Joined: Thu Aug 02, 2018 2:31 pm

Re: [mod][wip] KKND

Post by Dzierzan »

Yeah, IceReaper has made significant progress. I helped him too a little bit my making cosmetic changes in yaml code and making actual custom art for this game ^^.

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