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Posted: Tue Feb 07, 2012 5:02 pm
by wusche1
Petrenko wrote: Heyho.

A third faction? Explain =)
Hey,

I did not think in terms of sub-factions - although they do sound interesting, too, but in form of the development and testing of an third faction that might maybe make it one day into the RA mod.

I thought something along the lines of a China/Japan faction, e.g. the 'Empire'. No, not Red Alert 3, just because it sounds nice.

Also, I have not thought about which aspects this faction might incorporate into gameplay, but it could be this:

Infantry:
Normal Infantry
Rocket Infantry
Engineer
Mechanic
Special Infantry: Stealth Trooper
Special Infantry: Laser Trooper

Tanks/Vehicles
GDI Jeep (no transport)
One tank, e.g. take the GDI tank fron CNC. Baron has also a tank model.
MLRS launcher as artillery

mobile AA: ?
stationary AA from NoD

Buildings:

MCV/Conyard (see RA), also radar, power, buildings.
Navy Base: allow speedboats, and transports. Not sure what middle weight ship class there should be. Maybe the rocket cruiser from

Tech center is needed. Extract Ion Cannon from CnC as extra superpower. e.g. very good against ground units/air units, bad against buildings.

Special unit: stealth tank.

Air force:

Orca from CnC/Nod helicopter fron CNC.
Air ship (e.g. soviet type air ship fron RA2)

Transport Air/ground?

Turrets?

That is about it. Again, I have not thought much about the actual positioning of the faction, but this could be discussed here or in chat.

ps By the way, there is a bug in my mod. As I incorporated Your stealth trooper into Combined Conquest, it seems that it lacks a death-crushed animation. See the CC thread for more info. Easy to fix, I have been just too lazy to do it.

Posted: Wed Feb 08, 2012 9:51 pm
by Petrenko
I want to keep most of the cnc units out of this.

I somehow would like to have a repainting of most strucutres in grey and get germany in.

so we have imperialists, communists and fascists. ^^

Posted: Fri Feb 10, 2012 1:11 pm
by wusche1
Petrenko wrote: I want to keep most of the cnc units out of this.

I somehow would like to have a repainting of most strucutres in grey and get germany in.

so we have imperialists, communists and fascists. ^^
Nah - I like to keep it fictional. The nth Reich has been chewed way too many times. I agree though on keeping the CnC units out. However, the do fare well as placeholders, and many a unit does even fit well into the RA scenario. Bad russians are timeless. Already started putting together a new faction e.g. flag, chrome, etc all done already, and first units are in game.

Unfortuantly, there are some bugs in the code that needs to be fixed. I hope this will happen soon.

If I may, I would like to borrow from Your graphic assets e.g. some of Your tech buildings are very interesting, as are Your air ships. Any chance You could do an airship that fits into the ORCA theme?

By the way, how did You do those units? Also, as mentioned in the other thread, how did You edit the exported PNG files of the units? I have troubles saving files of a size of 33K*39 pixels. Photoshop, Paint.net, Paint (of course) and GIMP2 failed me in this regard.

Any ideas?

Posted: Sat Feb 18, 2012 12:44 am
by Petrenko
Meh.

Still can't get them in the right .pal without color-transpositions.

Posted: Sat Feb 18, 2012 1:06 am
by Petrenko
Another one.

link

Posted: Thu Apr 12, 2012 11:55 pm
by zypres1
Hi.

I would like to see your mod on this list. http://openra.res0l.net/mods/

It should say under construction, and link to this forum thread..

Posted: Sat Oct 06, 2012 11:12 am
by Petrenko
Hello again!

I'm about to reissue my mod for the 0922 playtest and i'm doing this from scratch.
I'll add most of the stuff that was uploaded by other modders and still keep different factions.

Also i got my first problem:
My custom-smudges don't work anymore.
I added new shp in bits.folder
I added the smudgetype to system.yaml
I added two new weapons with smudgetype.
I made every infantryunit explode with my smudgeweapon
I made every vehicle/tank explode with my smudgeweapon

Basically i did all like before but its not showing ingame. Suggestions?

Also: Did anything happen to shp-working? Do we still use shp? When will we use png or gif?

Also²: Can anyone port my field-village stuff into a shp? Would be nice!

Thanks in advance!

Posted: Sat Oct 06, 2012 12:10 pm
by BaronOfStuff
Petrenko wrote: Hello again!
Also: Did anything happen to shp-working? Do we still use shp? When will we use png or gif?

Also²: Can anyone port my field-village stuff into a shp? Would be nice!

Thanks in advance!
IIRC, only paletted SHP's support colour-remapping at the moment; I'll happily convert any images to SHP format though, and add 'missing' frames (waving flag on barracks, 'damage' frames) where wanted/necessary.

Posted: Sat Oct 06, 2012 3:33 pm
by Petrenko
So i just give you some pngs and you do the rest? Yay! :3

Posted: Tue Oct 16, 2012 5:30 am
by salvakiya
where is the download?

Posted: Tue Oct 23, 2012 1:59 pm
by -Jes-
For your smudges, you will have to edit the tilesets as allowed smudges are defined on a per tile basis.

Posted: Tue Feb 05, 2013 10:36 am
by Matt
Smudges are defined in system.yaml and only the file name ending of SHPs is defined in the tilesets/*.yamls.

Posted: Tue Feb 19, 2013 4:02 pm
by Petrenko
Heyho,

could anyone make proper .shp without colortranspositions from the barn and the partisanbarracks i posted? would be great!

Posted: Thu Feb 21, 2013 2:23 pm
by Petrenko
Heyho,

could someone convert this to right palette?

Thanks in advance!

Posted: Thu Feb 21, 2013 3:14 pm
by bellator
i cant download it