[RA - Mod] Red Alert - Entrenched

Revision II - Coop Maps - Z GameMode

Information and discussion for custom maps and mods.
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Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Heyho,

i asked around on irc and it looks like you installed my mod on 511. please try again with the 727-playtest.

Hope this helps.

Edit:

Stil got problem with dos-related programms like makeshp... i really wonder what i am doing wrong. (it doens't even start)

i'd really like to add a stealth subfaction for the allies but i need some shp's.
Hail to the soviets!

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

Instead of makeshp, maybe you want to start using OpenRA.Utility --shp

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Petrenko
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Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Sorry to ask but,...

how?

(Can't find the page which already described it)

Thanks in advance,

Petrenko
Hail to the soviets!

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Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Greetings.

I finaly got my first custom-made shp!

It replaces the tesla-drone.
Attachments
Tesladrones.png
Tesladrones.png (17.72 KiB) Viewed 9222 times
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Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Heyho.

Another one ready.

The Teslapowerplant doesn't requiree much space in your base.
Plus its slightly more effective!
Attachments
Teslapowerplant.png
Teslapowerplant.png (28.31 KiB) Viewed 9215 times
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Petrenko
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Post by Petrenko »

Heyho,

i realised how shitty the teslapowerplant looked.

How about this?
Attachments
TeslaPowerplants.bmp
TeslaPowerplants.bmp (60.58 KiB) Viewed 9165 times
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Petrenko
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Post by Petrenko »

Hello again,

i tried to make another barracks for the stealth-subfaction. Its now a custom shp and it got a normal size.
Attachments
Stealth Barracks.bmp
Stealth Barracks.bmp (43.39 KiB) Viewed 9159 times
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Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Heyho,

i try to port my mod to 920 but i got some problems.
Here is the log:

Code: Select all

System.InvalidOperationException: Cannot locate type: PlayerCommands
   bei OpenRA.ObjectCreator.<MissingTypeAction>m__4E&#40;String s&#41;
   bei OpenRA.ObjectCreator.CreateObject&#91;T&#93;&#40;String className, Dictionary`2 args&#41;
   bei OpenRA.Server.Server..ctor&#40;IPEndPoint endpoint, String&#91;&#93; mods, ServerSettings settings, ModData modData&#41;
   bei OpenRA.Game.CreateServer&#40;ServerSettings settings&#41;
   bei OpenRA.Mods.RA.Widgets.Logic.CreateServerMenuLogic.<CreateServerMenuLogic>c__AnonStorey100.<>m__233&#40;&#41;
   bei OpenRA.Widgets.ButtonWidget.<ButtonWidget>m__B8&#40;MouseInput _&#41;
   bei OpenRA.Widgets.ButtonWidget.HandleMouseInput&#40;MouseInput mi&#41;
   bei OpenRA.Widgets.Widget.HandleMouseInputOuter&#40;MouseInput mi&#41;
   bei OpenRA.Widgets.Widget.DoHandleInput&#40;MouseInput mi&#41;
   bei OpenRA.DefaultInputHandler.<OnMouseInput>c__AnonStorey22.<>m__21&#40;&#41;
   bei OpenRA.Sync.<CheckSyncUnchanged>c__AnonStorey2F.<>m__5E&#40;&#41;
   bei OpenRA.Sync.CheckSyncUnchanged&#91;T&#93;&#40;World world, Func`1 fn&#41;
   bei OpenRA.Sync.CheckSyncUnchanged&#40;World world, Action fn&#41;
   bei OpenRA.DefaultInputHandler.OnMouseInput&#40;MouseInput input&#41;
   bei OpenRA.Renderer.SdlCommon.SdlInput.PumpInput&#40;IInputHandler inputHandler&#41;
   bei OpenRA.Renderer.Glsl.GraphicsDevice.PumpInput&#40;IInputHandler inputHandler&#41;
   bei OpenRA.Graphics.Renderer.EndFrame&#40;IInputHandler inputHandler&#41;
   bei OpenRA.Graphics.Viewport.DrawRegions&#40;WorldRenderer wr, IInputHandler inputHandler&#41;
   bei OpenRA.Game.Tick&#40;OrderManager orderManager, Viewport viewPort&#41;
   bei OpenRA.Game.Run&#40;&#41;
   bei OpenRA.Program.Run&#40;String&#91;&#93; args&#41;
   bei OpenRA.Program.Main&#40;String&#91;&#93; args&#41;
Hail to the soviets!

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Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Heyho.

Got an Update for the Defense.
Attachments
Entrenchment.bmp
Entrenchment.bmp (70.12 KiB) Viewed 9127 times
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riderr3
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Post by riderr3 »

Looking good :)

raminator
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Post by raminator »

nice work there

chrisf
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Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

Just remove the reference to PlayerCommands in your mod.yaml. It no longer exists in the RA code.

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Petrenko
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Post by Petrenko »

I did that. But now i can't unpack my mcv.

Would fit well for a first-of-aprils-mod.

Btw:

I found this: http://www.moddb.com/games/zod-engine

I wish someone could start a port to openra. I really like the graphic-style of Z but the gameplay... well... it's not C&C.
Attachments
Base.bmp
Base.bmp (91.69 KiB) Viewed 9078 times
Hail to the soviets!

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Petrenko
Posts: 156
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Post by Petrenko »

Heyho.

Soviet defense now way more soviet-like.
Attachments
Soviet-PBox.bmp
Soviet-PBox.bmp (79.15 KiB) Viewed 9039 times
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Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Heyho.

I think i'll make a new gametype/mod.

Anyone want to help?
Attachments
Z - Style.bmp
Z - Style.bmp (596.68 KiB) Viewed 8849 times
Hail to the soviets!

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