[RA - Mod] Red Alert - Entrenched
Revision II - Coop Maps - Z GameMode
Heyho,
i asked around on irc and it looks like you installed my mod on 511. please try again with the 727-playtest.
Hope this helps.
Edit:
Stil got problem with dos-related programms like makeshp... i really wonder what i am doing wrong. (it doens't even start)
i'd really like to add a stealth subfaction for the allies but i need some shp's.
i asked around on irc and it looks like you installed my mod on 511. please try again with the 727-playtest.
Hope this helps.
Edit:
Stil got problem with dos-related programms like makeshp... i really wonder what i am doing wrong. (it doens't even start)
i'd really like to add a stealth subfaction for the allies but i need some shp's.
Hail to the soviets!
Heyho,
i try to port my mod to 920 but i got some problems.
Here is the log:
i try to port my mod to 920 but i got some problems.
Here is the log:
Code: Select all
System.InvalidOperationException: Cannot locate type: PlayerCommands
bei OpenRA.ObjectCreator.<MissingTypeAction>m__4E(String s)
bei OpenRA.ObjectCreator.CreateObject[T](String className, Dictionary`2 args)
bei OpenRA.Server.Server..ctor(IPEndPoint endpoint, String[] mods, ServerSettings settings, ModData modData)
bei OpenRA.Game.CreateServer(ServerSettings settings)
bei OpenRA.Mods.RA.Widgets.Logic.CreateServerMenuLogic.<CreateServerMenuLogic>c__AnonStorey100.<>m__233()
bei OpenRA.Widgets.ButtonWidget.<ButtonWidget>m__B8(MouseInput _)
bei OpenRA.Widgets.ButtonWidget.HandleMouseInput(MouseInput mi)
bei OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi)
bei OpenRA.Widgets.Widget.DoHandleInput(MouseInput mi)
bei OpenRA.DefaultInputHandler.<OnMouseInput>c__AnonStorey22.<>m__21()
bei OpenRA.Sync.<CheckSyncUnchanged>c__AnonStorey2F.<>m__5E()
bei OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn)
bei OpenRA.Sync.CheckSyncUnchanged(World world, Action fn)
bei OpenRA.DefaultInputHandler.OnMouseInput(MouseInput input)
bei OpenRA.Renderer.SdlCommon.SdlInput.PumpInput(IInputHandler inputHandler)
bei OpenRA.Renderer.Glsl.GraphicsDevice.PumpInput(IInputHandler inputHandler)
bei OpenRA.Graphics.Renderer.EndFrame(IInputHandler inputHandler)
bei OpenRA.Graphics.Viewport.DrawRegions(WorldRenderer wr, IInputHandler inputHandler)
bei OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
bei OpenRA.Game.Run()
bei OpenRA.Program.Run(String[] args)
bei OpenRA.Program.Main(String[] args)
Hail to the soviets!
I did that. But now i can't unpack my mcv.
Would fit well for a first-of-aprils-mod.
Btw:
I found this: http://www.moddb.com/games/zod-engine
I wish someone could start a port to openra. I really like the graphic-style of Z but the gameplay... well... it's not C&C.
Would fit well for a first-of-aprils-mod.
Btw:
I found this: http://www.moddb.com/games/zod-engine
I wish someone could start a port to openra. I really like the graphic-style of Z but the gameplay... well... it's not C&C.
- Attachments
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- Base.bmp (91.69 KiB) Viewed 9078 times
Hail to the soviets!