question about team color remapping
Posted: Sun May 01, 2011 7:51 am
hi.......this may be an ultra noob question but how do make sure that the team colors (that you put on a unit during modelling/texturing) remain within the range of team color indices after lighting/rendering?
Invariably some of the pixels change after rendering and palette conversion. Is there no better way than manually touching up every frame in photoshop? speaking of which...how do i set the palettte in photoshop to one of the the .pal files used in openra? This is how I have been trying to do it: Click on 'Image' menu ---> 'Mode' ----> 'Color Table' --->'Load' ---> I point to one of the .pal files and click ok but I get the error message: "Could not load the color table because it is not a valid Microsoft Palette file."
Invariably some of the pixels change after rendering and palette conversion. Is there no better way than manually touching up every frame in photoshop? speaking of which...how do i set the palettte in photoshop to one of the the .pal files used in openra? This is how I have been trying to do it: Click on 'Image' menu ---> 'Mode' ----> 'Color Table' --->'Load' ---> I point to one of the .pal files and click ok but I get the error message: "Could not load the color table because it is not a valid Microsoft Palette file."