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Posted: Fri Apr 05, 2013 8:27 pm
by raminator
the x-position is wanted to be 10
i noticed that set to 0 the units are placed to high compared to other units.
the rotation-positions are choosen from simple testing of a rendered box and comparing it to 2tnk-frames.
of course it is still not perfect but perspective/rotation should look more like TD/RA units.

Posted: Fri Apr 05, 2013 11:46 pm
by bellator
the shadows look a little odd when I'm not using any anti aliasing. is there a solution to this?

Posted: Sat Apr 06, 2013 6:54 am
by raminator
can you show me a picture with and without aa?

Posted: Sun Apr 07, 2013 9:16 pm
by bellator
its fine, some wierd glitch that went away with restart.

Posted: Tue Apr 16, 2013 2:35 pm
by secret
What version of 3dsmax is the latest template? I use Max 9 (not 2009) and it doesn't work for me...

Maybe exporting it in an older format/ 3ds format would work?

Posted: Tue Apr 16, 2013 2:53 pm
by raminator
it was made with 2009.
will upload it later as a 3ds.

but for buildings you could simply use the ra2/ts script and rotate the camera around z-Achsis that it looks less isometric...should work aswell. only thing that would need to be adjusted is the shadowcaster....