the x-position is wanted to be 10
i noticed that set to 0 the units are placed to high compared to other units.
the rotation-positions are choosen from simple testing of a rendered box and comparing it to 2tnk-frames.
of course it is still not perfect but perspective/rotation should look more like TD/RA units.
it was made with 2009.
will upload it later as a 3ds.
but for buildings you could simply use the ra2/ts script and rotate the camera around z-Achsis that it looks less isometric...should work aswell. only thing that would need to be adjusted is the shadowcaster....