Page 1 of 1

Paging for raminator

Posted: Sun Apr 24, 2011 7:45 am
by AloC83
hi raminator....if you are reading this please drop me a mail on alochatterjee@gmail.com.

We need your help on our project (desperately) :\

Posted: Sun Apr 24, 2011 7:31 pm
by raminator
just write me a pm or post what you want from me right here :P

Posted: Wed Apr 27, 2011 2:23 pm
by AloC83
oh i didn't check the forum...I was waiting for your response on my gmail id. :oops:

so we are using your 3dsmax script for maiking units and we are struggling with the shadows. the engine just isn't replacing the green color with shadows. we have tried many shades of green now....they just show up as green in the game.

how do you get the shadows?

Posted: Thu Apr 28, 2011 4:45 pm
by raminator
can you post a screenshot?
i believe there´s an issue with the palette when converting.
don´t know if there´s a palette included with my script.
so will update that soon

Posted: Thu Apr 28, 2011 7:24 pm
by AloC83
check this:

Posted: Thu Apr 28, 2011 7:29 pm
by AloC83
is there a particular file format that needs to be used? we are mainly working with PNGs and PCXs.

Also, I see a few options in XCC Mixer's 'Conversion' menu like: Combine Shadows, Fix Shadows, Split Shadows. What the hell do these mean and do I need to have any of them enabled while building the SHPs?

Can you also tell me which of the colors from the palette get remapped to the team color? sorry for the barrage of questions! :oops:

Posted: Thu Apr 28, 2011 11:10 pm
by Sleipnir
I'm writing some docs on how OpenRA handles palettes. When complete it will be at https://github.com/OpenRA/OpenRA/wiki/P ... and-Remaps

Posted: Fri Apr 29, 2011 6:11 am
by raminator
the marked green is the shadow color.
the purples are the remap (note that RA-palettes have sandy colors there)

i will upload a unit-friendly palette later

Posted: Fri Apr 29, 2011 2:35 pm
by AloC83
thanks guys!