New map project. Watched good old Jurassic Park few weeks back, so I decided to make a map using Isla Sorna as a reference. Materials from the JP wiki helped with the modeling process, as well as Harrison's tileset.
This version of the map is WIP, as I am trying to decide where to go with it. So I'm asking you guys, keep it a 2on2 map, make it 1on1 instead or maybe 5 player FFA? That decision kinda influences the way I have to place props around the map and I'm too lazy to do it more than once on a map this size :p.
Also, the small rivers in the upper middle of the map are obviously placeholders. Hoping that someone is nice enough to turn and/or mirror the river crossings for me at some point, till then they'll have to stay like that :V.
[WIP Map] RA Isla Sorna
Playable 2on2 map, currently in development
[WIP Map] RA Isla Sorna
- Attachments
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- Isla-Sorna.oramap
- Note: Map in beta stage, playable but untested and bare of any props beside the most basic.
- (15.59 KiB) Downloaded 717 times
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- Isla-Sorna.png (9.08 KiB) Viewed 10874 times
this map crashes the latest playtest version with
what have i missed?Unhandled Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.UInt16,OpenRA.FileFormats.TileTemplate].get_Item (UInt16 key) [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.TileSet.GetTerrainType (TileReference`2 r) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.TerrainBitmap (OpenRA.Map map, Boolean actualSize) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.TerrainBitmap (OpenRA.Map map) [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Minimap.RenderMapPreview (OpenRA.Map map) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.MapPreviewWidget.<PreviewCache>m__37 (OpenRA.Map stub) [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.Cache`2[OpenRA.Map,System.Drawing.Bitmap].get_Item (OpenRA.Map key) [0x00000] in <filename unknown>:0
at OpenRA.Widgets.MapPreviewWidget.DrawInner () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.Draw () [0x00000] in <filename unknown>:0
at OpenRA.Widgets.Widget.DoDraw () [0x00000] in <filename unknown>:0
at OpenRA.Graphics.Viewport.DrawRegions (OpenRA.Graphics.WorldRenderer wr, IInputHandler inputHandler) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort) [0x00000] in <filename unknown>:0
at OpenRA.Game.Run () [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
AL lib: ALc.c:1420: alcDestroyContext(): deleting 32 Source(s)
Inconsistency detected by ld.so: dl-close.c: 736: _dl_close: Assertion `map->l_init_called' failed!
I used build 20110320 to make the map, will dl the new build this weekend and test it myself.
As for the error message, unfortunatly I don't have much experience with programming so someone else would have to tell you what it means ^^'.
Edit: It may be possible that you need to dl Harrisons tileset and copy it into your openRA folder, if you didn't yet.
As for the error message, unfortunatly I don't have much experience with programming so someone else would have to tell you what it means ^^'.
Edit: It may be possible that you need to dl Harrisons tileset and copy it into your openRA folder, if you didn't yet.