Terrain Expansion [RA][D2K]

Information and discussion for custom maps and mods.
Post Reply
Falledeux
Posts: 29
Joined: Sat Nov 19, 2011 10:18 pm
Location: In yo
Contact:

Post by Falledeux »

It'd be awesome if we could garrison units in them. :P Just an idea.

User avatar
Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Heyho.

Some minimal progress.
Attachments
downtown.bmp
downtown.bmp (330.47 KiB) Viewed 13168 times
Hail to the soviets!

User avatar
Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Heyho.

I thougt a bit about the "scale"-function of the "render"-trait.

Can this be attached to terrain, too?

I like the idea to make more detailed terrain and structures, units etc.

Btw: Scaling infantry to 75% in RA looks great^^
Hail to the soviets!

Falledeux
Posts: 29
Joined: Sat Nov 19, 2011 10:18 pm
Location: In yo
Contact:

Post by Falledeux »

Hey, I haven't been on in a while, however, I have been working on some buildings. I'm in my computer science class right now but, I'll be sure to upload some new buildings. I think there should be a capturable factory. I'll start on that next. :D

User avatar
riderr3
Posts: 98
Joined: Sat Feb 26, 2011 11:26 pm
Location: Camo pillbox
Contact:

Post by riderr3 »

Any progress on RA desert tileset? Can not find link to download

knivesron
Posts: 93
Joined: Wed Aug 10, 2011 5:05 am

Post by knivesron »

these look absolutly wicked. i cant wait untill the desert terrain becomes a natural tileset in openra. i hop ethta once other tilesets become "completed" they also become part of the normal game. i know ill be making some desert and urban maps, i cant wait

User avatar
hamb
Posts: 112
Joined: Mon Oct 18, 2010 4:57 pm

Post by hamb »

riderr3 wrote: Any progress on RA desert tileset? Can not find link to download
Bump, also interested :)

psydev
Posts: 84
Joined: Sat Mar 31, 2012 4:49 am

Post by psydev »

Can someone explain to me why we can't have any game play on shared tilesets?
I would really like it if you could just load up a game and pick any map. There could be a way of automatically converting one resource type to another, since C&C and RA have direct analogues (ore, gems, mine = tib, blue tib, spore flower).

User avatar
Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

@Hamb&Kniverson: I stopped it for while, because I have next week final exam. And I have some problem with palette.
@Psydev: It's not simple as you can think. C&C use small bridges for 1 units. RA has different shores and rivers. etc...

But I think it isn't impossible. When I finish desert theater I'll going to work on same theaters for both games, then you can play any maps(TD/RA) on any theater(Temperat, Desert, Winter and Snow) with minimal change and new tiles(small bridges to all direction, caves, new mines, new water rocks, new cliffs and more...).
My vision is: before you start a new game, you chose a map and then theater whichever you want.

-sry for my eng.

psydev
Posts: 84
Joined: Sat Mar 31, 2012 4:49 am

Post by psydev »

Harisson wrote: @Psydev: It's not simple as you can think. C&C use small bridges for 1 units. RA has different shores and rivers. etc...
I understand. But why can't all games just share each others' tilesets (have both bridge types)?
Harisson wrote: My vision is: before you start a new game, you chose a map and then theater whichever you want.
That sounds great!

knivesron
Posts: 93
Joined: Wed Aug 10, 2011 5:05 am

Post by knivesron »

good vision harrison. i like the idea of being able to choose your map tileset before game.
Cheers for the reply and i hope your exams go well.

User avatar
Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

@Knivesron: Thank you...
@Psydev: Check both temperat.yaml... you'll see difference.TD doesn't have water cliffs, ra shores, ra bridges, waterfalls... If you want have equal tilesets for both games, you need create more than 100 tiles (I have for desert theater cca 90) .
Attachments
Preview.png
Preview.png (56.95 KiB) Viewed 12687 times

User avatar
Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

Sorry for double post, but what do you think about new Cameos style and smoother animations ?
Attachments
-4 new frames
-4 new frames
SiloNew.gif (1.14 KiB) Viewed 12679 times
-original
-original
SiloOriginal.gif (957 Bytes) Viewed 12680 times
Size: 70x36
Size: 70x36
New Cameo Style.png (55 KiB) Viewed 12680 times

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Desert Theater

Post by Matt »

Nice work, but no one really uses the silo in multiplayer.

I found a RA desert theater at http://ra.nv17.com/html/downloads/misc.html
Desert Theater wrote:A proper desert theater converted from original C&C. Includes: missle silo, tree, cactus, some rocks, obstacles and other things...

User avatar
Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

Wooow, I don't know about this file...
But it doesn't have watercliffs, bridges, shores and rivers, everything is only converted to RA1 temperat palette, so it looks weird in game. Still need finish some things as Silo, Water reflection and shores. I need convert every tiles into new Desert pallete, which fit with RA1 water reflection.

I think we(community) can make some animations for buildings. for example:
-3 damage states
-Smoke for Ore Rafinery
-Better repair animations for Fix and for docks
etc...

Post Reply